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	<title>
	Comments on: Asilomar #5: Michael Serra	</title>
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	<link>/2008/asilomar-5-michael-serra/</link>
	<description>less helpful</description>
	<lastBuildDate>Mon, 15 Dec 2008 22:50:06 +0000</lastBuildDate>
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		<title>
		By: Michael Serra		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-196741</link>

		<dc:creator><![CDATA[Michael Serra]]></dc:creator>
		<pubDate>Mon, 15 Dec 2008 22:50:06 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-196741</guid>

					<description><![CDATA[Hi Dan,
Thanks for the kind words.  I would not abandon Battleship. However, I&#039;d suggest changing the name to Buried Treasure.
Perhaps next years talk at Asilomar will explore some of the variations I&#039;ve  created with Buried Treasure (Battleship without the war and killing inference).

How about Buried Treasure with Equations?
Or  Polar graphing Buried Treasure?
How about on the sphere?
Or 3D Buried Treasure?
Or... 
Again the kids will offer up a variety of rule changes for each.]]></description>
			<content:encoded><![CDATA[<p>Hi Dan,<br />
Thanks for the kind words.  I would not abandon Battleship. However, I&#8217;d suggest changing the name to Buried Treasure.<br />
Perhaps next years talk at Asilomar will explore some of the variations I&#8217;ve  created with Buried Treasure (Battleship without the war and killing inference).</p>
<p>How about Buried Treasure with Equations?<br />
Or  Polar graphing Buried Treasure?<br />
How about on the sphere?<br />
Or 3D Buried Treasure?<br />
Or&#8230;<br />
Again the kids will offer up a variety of rule changes for each.</p>
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		<title>
		By: dy/dan &#187; Blog Archive &#187; Asilomar Dispatch #1: Schedule		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195885</link>

		<dc:creator><![CDATA[dy/dan &#187; Blog Archive &#187; Asilomar Dispatch #1: Schedule]]></dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:37:13 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195885</guid>

					<description><![CDATA[[...] Games And Puzzles That Develop Sequential Reasoning, Michael Serra. [link] [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Games And Puzzles That Develop Sequential Reasoning, Michael Serra. [link] [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Frank N.		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195410</link>

		<dc:creator><![CDATA[Frank N.]]></dc:creator>
		<pubDate>Mon, 08 Dec 2008 04:38:55 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195410</guid>

					<description><![CDATA[I&#039;m glad to see you enjoyed the racing game!  Vector Racing is a physics classic.  See:
http://en.wikipedia.org/wiki/Racetrack_(game)

And how do you do this digitally?  Like this:
http://vectorracer.boschloo.net/]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m glad to see you enjoyed the racing game!  Vector Racing is a physics classic.  See:<br />
<a href="http://en.wikipedia.org/wiki/Racetrack_(game)" rel="nofollow ugc">http://en.wikipedia.org/wiki/Racetrack_(game)</a></p>
<p>And how do you do this digitally?  Like this:<br />
<a href="http://vectorracer.boschloo.net/" rel="nofollow ugc">http://vectorracer.boschloo.net/</a></p>
]]></content:encoded>
		
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		<title>
		By: Tom Hinkle		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195403</link>

		<dc:creator><![CDATA[Tom Hinkle]]></dc:creator>
		<pubDate>Mon, 08 Dec 2008 03:39:39 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195403</guid>

					<description><![CDATA[I wish I&#039;d had this trick when I was teaching basic GUI programming to students (students were, in fact, making a race car move around a screen). 

This game is exactly what (I quickly learned) I was taking for granted students could do in their head. Turns out many of them couldn&#039;t.

Next time I find myself doing this, I&#039;ll make sure kids have played on graph paper before I introduce the concept of pixels on a screen... :)]]></description>
			<content:encoded><![CDATA[<p>I wish I&#8217;d had this trick when I was teaching basic GUI programming to students (students were, in fact, making a race car move around a screen). </p>
<p>This game is exactly what (I quickly learned) I was taking for granted students could do in their head. Turns out many of them couldn&#8217;t.</p>
<p>Next time I find myself doing this, I&#8217;ll make sure kids have played on graph paper before I introduce the concept of pixels on a screen&#8230; :)</p>
]]></content:encoded>
		
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		<title>
		By: dan		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195386</link>

		<dc:creator><![CDATA[dan]]></dc:creator>
		<pubDate>Mon, 08 Dec 2008 01:03:27 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195386</guid>

					<description><![CDATA[Say whatever you want about me, Tom, but leave OMG MICHAEL SERRA!!1! out of this.]]></description>
			<content:encoded><![CDATA[<p>Say whatever you want about me, Tom, but leave OMG MICHAEL SERRA!!1! out of this.</p>
]]></content:encoded>
		
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		<title>
		By: Tom Hoffman		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195383</link>

		<dc:creator><![CDATA[Tom Hoffman]]></dc:creator>
		<pubDate>Mon, 08 Dec 2008 00:50:57 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195383</guid>

					<description><![CDATA[OTOH, apparently you can be a rockstar math guru talking about things I did in class as a middle school (elementary?) student...]]></description>
			<content:encoded><![CDATA[<p>OTOH, apparently you can be a rockstar math guru talking about things I did in class as a middle school (elementary?) student&#8230;</p>
]]></content:encoded>
		
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		<title>
		By: Tom Hoffman		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195382</link>

		<dc:creator><![CDATA[Tom Hoffman]]></dc:creator>
		<pubDate>Mon, 08 Dec 2008 00:46:14 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195382</guid>

					<description><![CDATA[I was independently thinking about racetrack math this week.  Given that I haven&#039;t played it in about 25 years, that&#039;s a good sign that it&#039;s a winner.]]></description>
			<content:encoded><![CDATA[<p>I was independently thinking about racetrack math this week.  Given that I haven&#8217;t played it in about 25 years, that&#8217;s a good sign that it&#8217;s a winner.</p>
]]></content:encoded>
		
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		<title>
		By: Alex		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195379</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Mon, 08 Dec 2008 00:37:07 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195379</guid>

					<description><![CDATA[I was thinking the same as Mark - indeed, if I did this in a class then I would demonstrate it on a whiteboard, and once I&#039;d got everyone going, I&#039;d have one pair of kids playing on the whiteboard at all times (they love that).

Still, *the rest of them would be using paper.*]]></description>
			<content:encoded><![CDATA[<p>I was thinking the same as Mark &#8211; indeed, if I did this in a class then I would demonstrate it on a whiteboard, and once I&#8217;d got everyone going, I&#8217;d have one pair of kids playing on the whiteboard at all times (they love that).</p>
<p>Still, *the rest of them would be using paper.*</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mark		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195368</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 23:50:38 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195368</guid>

					<description><![CDATA[You could do it digitally with an IWB. ;)]]></description>
			<content:encoded><![CDATA[<p>You could do it digitally with an IWB. ;)</p>
]]></content:encoded>
		
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		<title>
		By: Kate		</title>
		<link>/2008/asilomar-5-michael-serra/#comment-195356</link>

		<dc:creator><![CDATA[Kate]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 22:39:26 +0000</pubDate>
		<guid isPermaLink="false">/?p=2008#comment-195356</guid>

					<description><![CDATA[I don&#039;t see why you need to throw out battleship.  The racetrack is good for positive &#038; negative, and two dimensions, and, I dunno, head to toe vectors in later courses, but don&#039;t you need them to learn about that strange coordinate axis thing sometime?]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t see why you need to throw out battleship.  The racetrack is good for positive &amp; negative, and two dimensions, and, I dunno, head to toe vectors in later courses, but don&#8217;t you need them to learn about that strange coordinate axis thing sometime?</p>
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