Year: 2008

Total 265 Posts

Digital Storytelling Carnival Entry

Mathew Needleman hosts a new blog carnival to limited fanfare and an inexplicably shortened deadline. But I’m a sucker for carnivals.

A two-part submission, then. One part to take issue with Mathew himself, and another to offer a slick assignment for a class that isn’t mine.

A Story Is A Story

My original sleep-drunk post basically declared (without justification) storytelling the most common discipline between every 21st-century career, consequently declaring it the most common discipline between every classroom on your campus, as well as the most collaborative and the most important to teach.

Mathew took exception to my democratic optimism:

I still think that there is a particular language to film making that only a few will pick up just by osmosis. If you want to make good videos you have to be aware of certain film language in the same way that print design requires adherence to certain principles.

It’s true that editing a montage involves a different instrument than composing a paragraph but they descend from the same skill.

For reasons of time, I can only offer one other example but they are littered everywhere if you feel like looking:

In storytelling, it’s essential that you set the scene and lend your reader / viewer / listener (henceforth “audience”) some bearingLet’s ignore, for a long moment, how great and appropriate it is to break these essential rules on occasion..

  • Language. In writing, it’s an introductory/topic sentence, like the first from chapter three of Moby Dick:

    Entering that gable-ended Spouter-Inn, you found yourself in a wide, low, straggling entry with old- fashioned wainscots, reminding one of the bulwarks of some condemned old craft.

  • Math. In a proof, you first declare the given constraints:
  • Music. In music, you often set the scene by layering your instruments, staggering their introductions. Like in Gimme Shelter, first the guitar, then the drums, then the piano, then the vocals, and then, after the audience has become comfortable, they rock.
  • Film. In film/tv, you open a new sequence with a wide, establishing shot, letting the audience orient itself before you dig deeper with medium shots and close ups.

    Like with last Friday’s Friday Night Lights, within the first few seconds of the episode, you’ve got this wide, exterior shot of Smash’s neighborhood:

Writing and film offer the most useful parallels and, honestly, they. just. don’t. stop. Everything โ€“ from transitional sentences to the rhythm of individual words to alliteration to concluding paragraphs โ€“ has an analog in film and vice versa. True to Mathew’s point, their executions vary, but execution is always secondary to conception.

I want to build students who can recognize common storytelling elements in these mediums and then move effortlessly between them.

Kant Attack Ad

To that end, it’s impossible to watch this mudslinging campaign ad without dreaming up a classroom assignment.

So you have your kids pick two opposing people, ideas, or concepts. Yeah, you could go with opposing philosophers as in the video, but my mind is elsewhere:

  1. metric v. imperial,
  2. hamlet v. laertes,
  3. basketball v. soccer,
  4. wii v. xbox 360,
  5. or, since in the states it’s a freakin’ election year, pick two candidates and go at it.

And by “go at it,” I mean:

  1. research the issues;
  2. pick a side;
  3. choose a limit on duration;
  4. research current campaign ads on youtube;
  5. gather images, video clips, sound bites from the opposition;
  6. distort and decontextualize them;
  7. get your menace on for the narration;
  8. use the ken burns effect a lot;
  9. host a classroom film festival;
  10. have the class vote on the issues based on the persuasiveness of the campaign ads.

Raise your hand if you wish you were teaching an elective right now.

*raises hand*

Be The Molotov Cocktail

TMAO loosens the knot on his bag of tricks, detailing some strategies for turning not-readers into readers. He inspires commenter, math teacher, and dy/dan blogroller, H., to turn in her math credential:

Glorious. Makes you want to convert to teaching English so you can read the Onion in class. I’ll pass it on.

At the end of a strong list he writes:

These things take time — time to plan, time to gather realia, time out of lessons and periods that we sometimes feel is slipping away, time when either folks who don’t get it or our own internal clocks yell at us to get on with it already. This time is more than paid back in increased student interest and understanding, more than paid back when kids start getting far more out of text than before.

Which is absolutely true. There is no substitute for imaginative, thoughtful planning โ€“ no manipulative, no incentive, and no web app that will work as well as when someone sits, agonizes, and finally devises engaging activities for it.

Design + Storytelling

Dig Tom’s opening paragraph:

If two people are telling the same story, the one who knows when and how long to pause, when to raise their voice, when to whisper will tell a much better storyI’m just going to add here that the person who can manipulate those small structural cues will not merely tell a better story but succeed in every field for which controlling someone’s emotional response is a priority. And I can’t name any career outside the hard sciences for which it isn’t a priority.. Visual design works the same way. And you get better at it by paying attention to people who are good and then analyzing your own work. Reflection on what you do that works is a key component of design (and just about anything else).

and his closing:

I have no design training other than looking at things and reading stuff on the Internet and a few books.

Storytelling is a skill that lends itself so well to the classroom, regardless of your formal training. You pump a bunch of stories through your digital projector โ€“ movies, tv showsYeah, I went there., photos, podcasts, vodcasts, movie posters, print ads, whatever โ€“ and, like Tom, reflect like crazy.

Ask your students to articulate a) the stories, b) which one punches them most squarely in the gut, and c) why. Pretty soon you’ve got a robust storytelling toolkit. Pretty soon they’re telling their own stories.

You think your students wouldn’t love this? You think you couldn’t incorporate your omg-fav-xoxo 21st-century learning tool into this mix? You think you couldn’t find a handful of content standards this fits like a glove?

Storytelling’s gonna happen in my math class and it’s gonna be a blast, if that does anything for your skepticism.