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	Comments on: Making Multimedia Earn Its Keep	</title>
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	<description>less helpful</description>
	<lastBuildDate>Fri, 01 Oct 2010 19:16:00 +0000</lastBuildDate>
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		<title>
		By: Maria Droujkova		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-267905</link>

		<dc:creator><![CDATA[Maria Droujkova]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 19:16:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-267905</guid>

					<description><![CDATA[@bb @Sue I totally forgot to link the problem vs. puzzle write-up I put up that day three weeks ago. Well, here it is: http://www.naturalmath.com/blog/problems-and-their-camp-followers/]]></description>
			<content:encoded><![CDATA[<p>@bb @Sue I totally forgot to link the problem vs. puzzle write-up I put up that day three weeks ago. Well, here it is: <a href="http://www.naturalmath.com/blog/problems-and-their-camp-followers/" rel="nofollow ugc">http://www.naturalmath.com/blog/problems-and-their-camp-followers/</a></p>
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		<title>
		By: Christine		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-265359</link>

		<dc:creator><![CDATA[Christine]]></dc:creator>
		<pubDate>Sun, 12 Sep 2010 01:26:19 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-265359</guid>

					<description><![CDATA[&quot;If the only tool you have is a hammer, then everything looks like a nail&quot;. Just as a carpenter knows when to use a hammer or a nail gun, as teachers we need to evolving our repertoire of tools so that we can bring out what tool is appropriate to maximise learning.  I think it is our job as educators to look at the way our students learn (visual, auditory, kinasthestic..) and teach to that, with passion!]]></description>
			<content:encoded><![CDATA[<p>&#8220;If the only tool you have is a hammer, then everything looks like a nail&#8221;. Just as a carpenter knows when to use a hammer or a nail gun, as teachers we need to evolving our repertoire of tools so that we can bring out what tool is appropriate to maximise learning.  I think it is our job as educators to look at the way our students learn (visual, auditory, kinasthestic..) and teach to that, with passion!</p>
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		<title>
		By: Ihor		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-265002</link>

		<dc:creator><![CDATA[Ihor]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:41:29 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-265002</guid>

					<description><![CDATA[Sylvia wrote: &quot;I guess my biggest qualm is that the “real world” is 3D, and multimedia is essentially a 2D representation of that world.&quot; 

That reminds me of the difference between live theater and film. I almost always prefer film to theater which is maybe why I like multimedia so much.

@Sylvia - I dont know if Gary told you but I&#039;m &quot;interviewing&quot; him on Math 2.0 Elluminate on 10/13. Maybe you want to join us for what promises to be a lively discussion of our vision of math learning in this Web 2.0 world?]]></description>
			<content:encoded><![CDATA[<p>Sylvia wrote: &#8220;I guess my biggest qualm is that the “real world” is 3D, and multimedia is essentially a 2D representation of that world.&#8221; </p>
<p>That reminds me of the difference between live theater and film. I almost always prefer film to theater which is maybe why I like multimedia so much.</p>
<p>@Sylvia &#8211; I dont know if Gary told you but I&#8217;m &#8220;interviewing&#8221; him on Math 2.0 Elluminate on 10/13. Maybe you want to join us for what promises to be a lively discussion of our vision of math learning in this Web 2.0 world?</p>
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		<title>
		By: Dan Meyer		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-264977</link>

		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 03:01:37 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-264977</guid>

					<description><![CDATA[Great comment.]]></description>
			<content:encoded><![CDATA[<p>Great comment.</p>
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		<title>
		By: Rebecca		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-264961</link>

		<dc:creator><![CDATA[Rebecca]]></dc:creator>
		<pubDate>Wed, 08 Sep 2010 17:03:49 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-264961</guid>

					<description><![CDATA[A few of you came close to actually stating the fallacy of composition I see with multimedia:  It, too, is a representation of a reality.  The multi-media representation of tickets or escalators (which I personally love) is still a step away from the physical reality.  If our goal is to get as many students involved, multimedia is one way.  Another way is having smaller teams/groups work on different physical objects, perhaps in a linear fashion (each group works on objects 1-5, in some pre-determined order), where they can compare their own approaches and outcomes.

And learning which consumes the product during the learning experience (cut up a paper circle...oops, wrong number of pieces...cut up another one...oops, wrong again...cut up a third one...) teaches some valuable lessons about why we need to be able to represent some objects in order to measure, learn, test them.

When possible, use the physical objects.  When that becomes impossible (which is often more a limitation of our creativity than a genuine restraint) or harmful (we don&#039;t destroy functioning buildings to measure them), use the best representation possible...assuming the technology is available to your students.  And it still is not in many schools.]]></description>
			<content:encoded><![CDATA[<p>A few of you came close to actually stating the fallacy of composition I see with multimedia:  It, too, is a representation of a reality.  The multi-media representation of tickets or escalators (which I personally love) is still a step away from the physical reality.  If our goal is to get as many students involved, multimedia is one way.  Another way is having smaller teams/groups work on different physical objects, perhaps in a linear fashion (each group works on objects 1-5, in some pre-determined order), where they can compare their own approaches and outcomes.</p>
<p>And learning which consumes the product during the learning experience (cut up a paper circle&#8230;oops, wrong number of pieces&#8230;cut up another one&#8230;oops, wrong again&#8230;cut up a third one&#8230;) teaches some valuable lessons about why we need to be able to represent some objects in order to measure, learn, test them.</p>
<p>When possible, use the physical objects.  When that becomes impossible (which is often more a limitation of our creativity than a genuine restraint) or harmful (we don&#8217;t destroy functioning buildings to measure them), use the best representation possible&#8230;assuming the technology is available to your students.  And it still is not in many schools.</p>
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		<title>
		By: josh g.		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-264883</link>

		<dc:creator><![CDATA[josh g.]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 16:05:11 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-264883</guid>

					<description><![CDATA[Sorry I&#039;m late to replying.  My thought for this one was, have students in groups of 4-ish, and have one roll of tickets per group (or one for every two groups if they&#039;re hard to come by).  That should strike a good balance between accessibility for the students vs cost.

Don&#039;t get me wrong, I agree that good use of media is a great tool to make data and reality accessible in the classroom.  But the roll of tickets example is relatively easy to swap in direct access to reality.  I tend to think that if you can bring in the real thing without too much fuss, that&#039;s going to trump the indirect representation most of the time in terms of engagement and usefulness.

Obviously this doesn&#039;t work with everything.  I&#039;m not bringing in a half-dozen hoses and giant water jugs.  Plus, it may be harder to set those specific constraints that make the problem interesting (ie. pressing the pause button at the right time).  And with an actual roll, you have to convince them that they&#039;re not allowed to just, you know, unroll it or something.

Also, reality is easier for students to work with as they don&#039;t have the intermediate step of dealing with scaled photographs.  (Which is either a pro or a con, depending on what you want them to practice / demonstrate.)]]></description>
			<content:encoded><![CDATA[<p>Sorry I&#8217;m late to replying.  My thought for this one was, have students in groups of 4-ish, and have one roll of tickets per group (or one for every two groups if they&#8217;re hard to come by).  That should strike a good balance between accessibility for the students vs cost.</p>
<p>Don&#8217;t get me wrong, I agree that good use of media is a great tool to make data and reality accessible in the classroom.  But the roll of tickets example is relatively easy to swap in direct access to reality.  I tend to think that if you can bring in the real thing without too much fuss, that&#8217;s going to trump the indirect representation most of the time in terms of engagement and usefulness.</p>
<p>Obviously this doesn&#8217;t work with everything.  I&#8217;m not bringing in a half-dozen hoses and giant water jugs.  Plus, it may be harder to set those specific constraints that make the problem interesting (ie. pressing the pause button at the right time).  And with an actual roll, you have to convince them that they&#8217;re not allowed to just, you know, unroll it or something.</p>
<p>Also, reality is easier for students to work with as they don&#8217;t have the intermediate step of dealing with scaled photographs.  (Which is either a pro or a con, depending on what you want them to practice / demonstrate.)</p>
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		<title>
		By: Sue VanHattum		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-264882</link>

		<dc:creator><![CDATA[Sue VanHattum]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 15:50:08 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-264882</guid>

					<description><![CDATA[Me too. (I&#039;d like to read your essay, Maria.)

Until about two years ago, I wasn&#039;t doing much mathematical problem-solving, certainly not as a regular/weekly activity. If there was something interesting that came out of what I was teaching, I&#039;d play with it. But that didn&#039;t happen often. 

It took finding a community of people online, who enjoy thinking together, to get me into doing math for fun on a regular basis. Before that happened, I played free cell and sudoku when I felt like exercising that part of my brain.

The biggest change for me was going to the Math Circle Summer Institute. For a week, I got to have this kind of community, and it was in person!]]></description>
			<content:encoded><![CDATA[<p>Me too. (I&#8217;d like to read your essay, Maria.)</p>
<p>Until about two years ago, I wasn&#8217;t doing much mathematical problem-solving, certainly not as a regular/weekly activity. If there was something interesting that came out of what I was teaching, I&#8217;d play with it. But that didn&#8217;t happen often. </p>
<p>It took finding a community of people online, who enjoy thinking together, to get me into doing math for fun on a regular basis. Before that happened, I played free cell and sudoku when I felt like exercising that part of my brain.</p>
<p>The biggest change for me was going to the Math Circle Summer Institute. For a week, I got to have this kind of community, and it was in person!</p>
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		<title>
		By: bb		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-264881</link>

		<dc:creator><![CDATA[bb]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 14:46:36 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-264881</guid>

					<description><![CDATA[Maria,  can I read your essay about problems vs. puzzles?]]></description>
			<content:encoded><![CDATA[<p>Maria,  can I read your essay about problems vs. puzzles?</p>
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		<title>
		By: Maria Droujkova		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-264849</link>

		<dc:creator><![CDATA[Maria Droujkova]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 17:48:30 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-264849</guid>

					<description><![CDATA[@Sue I don&#039;t consider puzzles like Sudoku or games like chess &quot;non-applied problem-solving&quot; for several reasons. I have an essay on problems vs. puzzles somewhere, if you are interested. If we include these classes, the number is higher, of course, and it&#039;s a matter of definition whether to include them.]]></description>
			<content:encoded><![CDATA[<p>@Sue I don&#8217;t consider puzzles like Sudoku or games like chess &#8220;non-applied problem-solving&#8221; for several reasons. I have an essay on problems vs. puzzles somewhere, if you are interested. If we include these classes, the number is higher, of course, and it&#8217;s a matter of definition whether to include them.</p>
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		<title>
		By: Sue VanHattum		</title>
		<link>/2010/making-multimedia-earn-its-keep/#comment-264848</link>

		<dc:creator><![CDATA[Sue VanHattum]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 17:24:15 +0000</pubDate>
		<guid isPermaLink="false">/?p=7950#comment-264848</guid>

					<description><![CDATA[&#062;What percent of people choose non-applied problem-solving as their regular (at least weekly) activity, selected among all the other contexts freely? This is my definition of “like.” By this definition, my estimate is 3-5%.

Maria, don&#039;t the people doing Sudoku and KenKen - and other puzzles - count? And people playing chess? I&#039;d expect the total to be higher than 5%. (Although perhaps not more than 10%. And of course I&#039;ve been known to be wildly, inaccurately optimistic.)]]></description>
			<content:encoded><![CDATA[<p>&gt;What percent of people choose non-applied problem-solving as their regular (at least weekly) activity, selected among all the other contexts freely? This is my definition of “like.” By this definition, my estimate is 3-5%.</p>
<p>Maria, don&#8217;t the people doing Sudoku and KenKen &#8211; and other puzzles &#8211; count? And people playing chess? I&#8217;d expect the total to be higher than 5%. (Although perhaps not more than 10%. And of course I&#8217;ve been known to be wildly, inaccurately optimistic.)</p>
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