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	<title>
	Comments on: Vanishing Point	</title>
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	<link>/2010/vanishing-point/</link>
	<description>less helpful</description>
	<lastBuildDate>Sun, 29 Aug 2010 17:07:11 +0000</lastBuildDate>
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		<title>
		By: Week 1 Agenda &#124; Multimedia 1		</title>
		<link>/2010/vanishing-point/#comment-264650</link>

		<dc:creator><![CDATA[Week 1 Agenda &#124; Multimedia 1]]></dc:creator>
		<pubDate>Sun, 29 Aug 2010 17:07:11 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-264650</guid>

					<description><![CDATA[[...] &#034;Old media&#034; vs &#034;new media&#034; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] &quot;Old media&quot; vs &quot;new media&quot; [&#8230;]</p>
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		<title>
		By: Things I learned this week &#8211; #5 &#124; dougbelshaw.com/blog		</title>
		<link>/2010/vanishing-point/#comment-254504</link>

		<dc:creator><![CDATA[Things I learned this week &#8211; #5 &#124; dougbelshaw.com/blog]]></dc:creator>
		<pubDate>Sun, 31 Jan 2010 07:35:28 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254504</guid>

					<description><![CDATA[[...] Meyer threatened us all with driving round to our houses to force us to watch this excellent video called Vanishing Point. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Meyer threatened us all with driving round to our houses to force us to watch this excellent video called Vanishing Point. [&#8230;]</p>
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		<title>
		By: bill farren		</title>
		<link>/2010/vanishing-point/#comment-254229</link>

		<dc:creator><![CDATA[bill farren]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:15:07 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254229</guid>

					<description><![CDATA[I could watch these all day. Nice one. Check out QuartzComposer on the Mac if you haven&#039;t already (free). Seems like QC has a lot of potential for math education in a non-programmy kind of way.
http://www.vimeo.com/4078268]]></description>
			<content:encoded><![CDATA[<p>I could watch these all day. Nice one. Check out QuartzComposer on the Mac if you haven&#8217;t already (free). Seems like QC has a lot of potential for math education in a non-programmy kind of way.<br />
<a href="http://www/" rel="nofollow ugc">http://www/</a></p>
<div class="embed-vimeo" style="text-align: center;"><iframe src="https://player.vimeo.com/video/4078268" width="680" height="383" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
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		<title>
		By: Dan Meyer		</title>
		<link>/2010/vanishing-point/#comment-254157</link>

		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Mon, 25 Jan 2010 00:36:56 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254157</guid>

					<description><![CDATA[@&lt;strong&gt;Andrew&lt;/strong&gt;, the creator quoted the project as &quot;&lt;a href=&quot;http://vimeo.com/8837024#comment_2430809&quot; rel=&quot;nofollow&quot;&gt;thousands of keyframes&lt;/a&gt;,&quot; which I find sort of incomprehensible. It&#039;s 100 seconds long. That&#039;s at least ten keyframes per second. At least ten times a second the geometry of the entire piece &lt;em&gt;changes&lt;/em&gt;.

Like you said, that &lt;em&gt;could&lt;/em&gt; get disorienting fast, but such as the skill of the artist that it all feels &lt;em&gt;of a piece&lt;/em&gt;.

(For personal comparison, I&#039;m in the middle of an AfterEffects project I&#039;ll post in this space shortly. It&#039;s one of the hardest I&#039;ve ever undertaken and at most I&#039;m doing one keyframe every three seconds.)]]></description>
			<content:encoded><![CDATA[<p>@<strong>Andrew</strong>, the creator quoted the project as &#8220;<a href="http://vimeo.com/8837024#comment_2430809" rel="nofollow">thousands of keyframes</a>,&#8221; which I find sort of incomprehensible. It&#8217;s 100 seconds long. That&#8217;s at least ten keyframes per second. At least ten times a second the geometry of the entire piece <em>changes</em>.</p>
<p>Like you said, that <em>could</em> get disorienting fast, but such as the skill of the artist that it all feels <em>of a piece</em>.</p>
<p>(For personal comparison, I&#8217;m in the middle of an AfterEffects project I&#8217;ll post in this space shortly. It&#8217;s one of the hardest I&#8217;ve ever undertaken and at most I&#8217;m doing one keyframe every three seconds.)</p>
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		<title>
		By: Jackie Ballarini		</title>
		<link>/2010/vanishing-point/#comment-254155</link>

		<dc:creator><![CDATA[Jackie Ballarini]]></dc:creator>
		<pubDate>Mon, 25 Jan 2010 00:10:45 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254155</guid>

					<description><![CDATA[I watched it when you tweeted it. I thought &quot;eh&quot;. I just watched it again. I must be missing something...]]></description>
			<content:encoded><![CDATA[<p>I watched it when you tweeted it. I thought &#8220;eh&#8221;. I just watched it again. I must be missing something&#8230;</p>
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		<title>
		By: Jason Dyer		</title>
		<link>/2010/vanishing-point/#comment-254152</link>

		<dc:creator><![CDATA[Jason Dyer]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 23:20:33 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254152</guid>

					<description><![CDATA[You, sir, need to be checking out the &lt;a href=&quot;http://en.wikipedia.org/wiki/Demoscene&quot; rel=&quot;nofollow&quot;&gt;demoscene&lt;/a&gt;.

(Don&#039;t have any recommendations offhand, just poke around, sorry.)

re: lesson plan. If there&#039;s one that makes good use of the instructional time / learning ratio, sure. Actually doing a 64K demo requires a lot of math prowess, but that&#039;s the sort of thing that would take an entire semester to teach just that one thing.]]></description>
			<content:encoded><![CDATA[<p>You, sir, need to be checking out the <a href="http://en.wikipedia.org/wiki/Demoscene" rel="nofollow">demoscene</a>.</p>
<p>(Don&#8217;t have any recommendations offhand, just poke around, sorry.)</p>
<p>re: lesson plan. If there&#8217;s one that makes good use of the instructional time / learning ratio, sure. Actually doing a 64K demo requires a lot of math prowess, but that&#8217;s the sort of thing that would take an entire semester to teach just that one thing.</p>
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		<title>
		By: Elissa		</title>
		<link>/2010/vanishing-point/#comment-254147</link>

		<dc:creator><![CDATA[Elissa]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:11:39 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254147</guid>

					<description><![CDATA[Now let&#039;s create a lesson plan for how we can relate this to the real world and have our students create their own.]]></description>
			<content:encoded><![CDATA[<p>Now let&#8217;s create a lesson plan for how we can relate this to the real world and have our students create their own.</p>
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		<title>
		By: breetai		</title>
		<link>/2010/vanishing-point/#comment-254146</link>

		<dc:creator><![CDATA[breetai]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:54:26 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254146</guid>

					<description><![CDATA[@Andrew
&#062; Our brains love watching patterns.

&quot;Music is the pleasure the human soul experiences from counting without being aware that it is counting.&quot; 
- Leibniz or Pascal, depending on whom you ask.]]></description>
			<content:encoded><![CDATA[<p>@Andrew<br />
&gt; Our brains love watching patterns.</p>
<p>&#8220;Music is the pleasure the human soul experiences from counting without being aware that it is counting.&#8221;<br />
&#8211; Leibniz or Pascal, depending on whom you ask.</p>
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		<title>
		By: Andrew		</title>
		<link>/2010/vanishing-point/#comment-254138</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 19:19:29 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254138</guid>

					<description><![CDATA[Thanks for posting it here then, as I missed the other two channels.

It&#039;s beautiful all around, but I&#039;m amazed at how fast some of the 2d-transitions zip by yet manage to remain clear and intelligible.  Faster than the shaky-cam fight scenes that have ruined action movies for me, but I felt like I could track every little square and triangle.

Our brains love watching patterns.]]></description>
			<content:encoded><![CDATA[<p>Thanks for posting it here then, as I missed the other two channels.</p>
<p>It&#8217;s beautiful all around, but I&#8217;m amazed at how fast some of the 2d-transitions zip by yet manage to remain clear and intelligible.  Faster than the shaky-cam fight scenes that have ruined action movies for me, but I felt like I could track every little square and triangle.</p>
<p>Our brains love watching patterns.</p>
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		<title>
		By: Sue VanHattum		</title>
		<link>/2010/vanishing-point/#comment-254135</link>

		<dc:creator><![CDATA[Sue VanHattum]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 18:40:50 +0000</pubDate>
		<guid isPermaLink="false">/?p=5772#comment-254135</guid>

					<description><![CDATA[Yeah, come visit me. It&#039;s not working from here. Maybe if you&#039;re here to work some magic, it will. (I don&#039;t twitter much or do delicious, btw.)]]></description>
			<content:encoded><![CDATA[<p>Yeah, come visit me. It&#8217;s not working from here. Maybe if you&#8217;re here to work some magic, it will. (I don&#8217;t twitter much or do delicious, btw.)</p>
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