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	Comments on: What Can You Do With This: Gimme Friction / Taberinos	</title>
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	<description>less helpful</description>
	<lastBuildDate>Wed, 26 May 2010 12:42:57 +0000</lastBuildDate>
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		<title>
		By: Jeff Trevaskis		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-260715</link>

		<dc:creator><![CDATA[Jeff Trevaskis]]></dc:creator>
		<pubDate>Wed, 26 May 2010 12:42:57 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-260715</guid>

					<description><![CDATA[Gimme Friction is a great game Dan. Simple to play but very addictive. If you can extract some Maths from it then you are on a winner. Keep up the great WCYDWT posts. I am plucking up my courage to post a few of my ideas on my Webmaths blog.
Cheers, Jeff.]]></description>
			<content:encoded><![CDATA[<p>Gimme Friction is a great game Dan. Simple to play but very addictive. If you can extract some Maths from it then you are on a winner. Keep up the great WCYDWT posts. I am plucking up my courage to post a few of my ideas on my Webmaths blog.<br />
Cheers, Jeff.</p>
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		<title>
		By: Paul E. Black		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-260522</link>

		<dc:creator><![CDATA[Paul E. Black]]></dc:creator>
		<pubDate>Thu, 20 May 2010 13:10:04 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-260522</guid>

					<description><![CDATA[In step 4 you say, &quot;... in a frictionless system like this, the incoming angle equals the outgoing angle.&quot; The system has friction. Maybe the way to put that is &quot;... in a system without outside forces ...&quot;]]></description>
			<content:encoded><![CDATA[<p>In step 4 you say, &#8220;&#8230; in a frictionless system like this, the incoming angle equals the outgoing angle.&#8221; The system has friction. Maybe the way to put that is &#8220;&#8230; in a system without outside forces &#8230;&#8221;</p>
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		<title>
		By: Dan Meyer		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-260508</link>

		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Thu, 20 May 2010 01:12:09 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-260508</guid>

					<description><![CDATA[&lt;blockquote&gt;&lt;strong&gt;DaoudaW&lt;/strong&gt;: How do you create the multiple exposure screen shots? I’ve tried different things, but there must be an easier way!&lt;/blockquote&gt;

I recorded the screen using ScreenFlow and converted it into a screencast. I used QuickTime Pro to turn the screencast into an image sequence. Then I imported all the layers into Photoshop and selectively masked out the little ball in each frame.

In other words, if there&#039;s any easy (or cheap) way to do this, you won&#039;t find it here. Sorry.

&lt;blockquote&gt;&lt;strong&gt;Kris&lt;/strong&gt;: Any suggestions for kids that don’t have computers in the room?&lt;/blockquote&gt;

Sure. This particular case demands a lot of practice so you&#039;d have to print out a lot of mini-examples like in step eight above. You&#039;d also have to have the actual videos for each practice example queued up so students could check their predictions for the path of the ball. I apologize I haven&#039;t provided those resources. One of these days.]]></description>
			<content:encoded><![CDATA[<blockquote><p><strong>DaoudaW</strong>: How do you create the multiple exposure screen shots? I’ve tried different things, but there must be an easier way!</p></blockquote>
<p>I recorded the screen using ScreenFlow and converted it into a screencast. I used QuickTime Pro to turn the screencast into an image sequence. Then I imported all the layers into Photoshop and selectively masked out the little ball in each frame.</p>
<p>In other words, if there&#8217;s any easy (or cheap) way to do this, you won&#8217;t find it here. Sorry.</p>
<blockquote><p><strong>Kris</strong>: Any suggestions for kids that don’t have computers in the room?</p></blockquote>
<p>Sure. This particular case demands a lot of practice so you&#8217;d have to print out a lot of mini-examples like in step eight above. You&#8217;d also have to have the actual videos for each practice example queued up so students could check their predictions for the path of the ball. I apologize I haven&#8217;t provided those resources. One of these days.</p>
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		<title>
		By: Kris Kramer		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-260497</link>

		<dc:creator><![CDATA[Kris Kramer]]></dc:creator>
		<pubDate>Wed, 19 May 2010 14:59:33 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-260497</guid>

					<description><![CDATA[Any suggestions for kids that don&#039;t have computers in the room?]]></description>
			<content:encoded><![CDATA[<p>Any suggestions for kids that don&#8217;t have computers in the room?</p>
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		<title>
		By: DaoudaW		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-260491</link>

		<dc:creator><![CDATA[DaoudaW]]></dc:creator>
		<pubDate>Wed, 19 May 2010 09:48:37 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-260491</guid>

					<description><![CDATA[How do you create the multiple exposure screen shots?  I&#039;ve tried different things, but there must be an easier way!]]></description>
			<content:encoded><![CDATA[<p>How do you create the multiple exposure screen shots?  I&#8217;ve tried different things, but there must be an easier way!</p>
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		<title>
		By: Dan Meyer		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-260481</link>

		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Tue, 18 May 2010 19:38:46 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-260481</guid>

					<description><![CDATA[Yep. Love it. Tickles my math fancy.]]></description>
			<content:encoded><![CDATA[<p>Yep. Love it. Tickles my math fancy.</p>
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		<title>
		By: Steven Kimmi		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-260480</link>

		<dc:creator><![CDATA[Steven Kimmi]]></dc:creator>
		<pubDate>Tue, 18 May 2010 19:19:51 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-260480</guid>

					<description><![CDATA[Just wondering if you&#039;ve seen this? http://www.vimeo.com/5324878]]></description>
			<content:encoded><![CDATA[<p>Just wondering if you&#8217;ve seen this? <a href="http://www/" rel="nofollow ugc">http://www/</a></p>
<div class="embed-vimeo" style="text-align: center;"><iframe src="https://player.vimeo.com/video/5324878" width="680" height="383" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
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		<title>
		By: tonypa		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-259361</link>

		<dc:creator><![CDATA[tonypa]]></dc:creator>
		<pubDate>Sun, 18 Apr 2010 15:35:12 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-259361</guid>

					<description><![CDATA[Why are all your screen shots from Gimme Friction Baby game? (I am joking, thank you for mentioning Taberinos)

I wish you would use original link instead of driving traffic toward big portal. Gimme Friction Baby was designed by Wouter Visser for Game Design Competition run at JayIsGames

http://jayisgames.com/archives/2007/08/gimme_friction_baby.php

And while I am here, you can find many more games at my own site too :)]]></description>
			<content:encoded><![CDATA[<p>Why are all your screen shots from Gimme Friction Baby game? (I am joking, thank you for mentioning Taberinos)</p>
<p>I wish you would use original link instead of driving traffic toward big portal. Gimme Friction Baby was designed by Wouter Visser for Game Design Competition run at JayIsGames</p>
<p><a href="http://jayisgames.com/archives/2007/08/gimme_friction_baby.php" rel="nofollow ugc">http://jayisgames.com/archives/2007/08/gimme_friction_baby.php</a></p>
<p>And while I am here, you can find many more games at my own site too :)</p>
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		<title>
		By: Dan Meyer		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-259359</link>

		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Sun, 18 Apr 2010 14:56:47 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-259359</guid>

					<description><![CDATA[&lt;strong&gt;@Stacy&lt;/strong&gt;, if they can answer for a given set of pre-existing circles and a given cannon angle the location and size of the next circle, I&#039;d say they&#039;ve done something enormous. I shudder to think about scaffolding that task, though.]]></description>
			<content:encoded><![CDATA[<p><strong>@Stacy</strong>, if they can answer for a given set of pre-existing circles and a given cannon angle the location and size of the next circle, I&#8217;d say they&#8217;ve done something enormous. I shudder to think about scaffolding that task, though.</p>
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		<title>
		By: Stacy		</title>
		<link>/2010/what-can-you-do-with-this-gimme-friction-taberinos/#comment-259347</link>

		<dc:creator><![CDATA[Stacy]]></dc:creator>
		<pubDate>Sun, 18 Apr 2010 01:43:03 +0000</pubDate>
		<guid isPermaLink="false">/?p=5392#comment-259347</guid>

					<description><![CDATA[Beyond the questions of collisions, I&#039;m also tossing around something for the circle unit we&#039;ll be hitting soon at the end of this year.  Give students the coordinates and radii of several circles already played in the field.  Then give the final resting place for a fired circle.  What will the final radius of the circle be?  Still tossing it around, but that&#039;s what I&#039;ve got so far.]]></description>
			<content:encoded><![CDATA[<p>Beyond the questions of collisions, I&#8217;m also tossing around something for the circle unit we&#8217;ll be hitting soon at the end of this year.  Give students the coordinates and radii of several circles already played in the field.  Then give the final resting place for a fired circle.  What will the final radius of the circle be?  Still tossing it around, but that&#8217;s what I&#8217;ve got so far.</p>
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