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	Comments on: Who Wore It Best: Baseball Quadratics	</title>
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	<description>less helpful</description>
	<lastBuildDate>Wed, 06 Jul 2016 17:13:42 +0000</lastBuildDate>
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		<title>
		By: Chris Stephens		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423933</link>

		<dc:creator><![CDATA[Chris Stephens]]></dc:creator>
		<pubDate>Wed, 06 Jul 2016 17:13:42 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423933</guid>

					<description><![CDATA[A bit off topic, but you might find this interesting: many ways to derive the quadratic formula:

http://www.cut-the-knot.org/arithmetic/algebra/QuadraticFormula.shtml]]></description>
			<content:encoded><![CDATA[<p>A bit off topic, but you might find this interesting: many ways to derive the quadratic formula:</p>
<p><a href="http://www.cut-the-knot.org/arithmetic/algebra/QuadraticFormula.shtml" rel="nofollow ugc">http://www.cut-the-knot.org/arithmetic/algebra/QuadraticFormula.shtml</a></p>
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		<title>
		By: Chester Draws		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423798</link>

		<dc:creator><![CDATA[Chester Draws]]></dc:creator>
		<pubDate>Tue, 05 Jul 2016 05:36:42 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423798</guid>

					<description><![CDATA[&lt;i&gt;If we’d like students to work with time instead of position, we can add an outfielder and ask, “Will the outfielder catch the ball before it hits the ground?”&lt;/i&gt;

Err, no you can&#039;t. At least not without writing quite parametric relationships. 

Your input variable, x, is either horizontal distance or time. Only parametric equations allow you both. 

================================

My objection to these questions is that they take the question the wrong way round, because they assume the model is reality.

Instead:

&lt;blockquote&gt;Jim models the heigth of a baseball using the formula h = -16t^2 + 80t + 3.

1) In his model, at what height is the baseball hit?

2) Jim is trying to model a situation where the ball goes just over 100 ft in the air. Does this model do that? &lt;/blockquote&gt;

Then it is clear that the model is exactly that, an attempt to replicate real behaviour mathematically. 

Even better, why not give them the path and ask them to figure out the equation that best fits it?

&lt;blockquote&gt;A baseball is struck 3 feet off the ground, and flies to a maximum height of 103 feet after 2.5 seconds. 

Write an equation that models the height of the ball as a quadratic.

When is the ball next at a catchable height of 8 feet?&lt;/blockquote&gt;

=============================

The worst question, by far, is the third, because of the crappy &quot;Did you know?&quot; bit at the bottom. Now I have half a class discussing baseball and Canadians, not Maths.]]></description>
			<content:encoded><![CDATA[<p><i>If we’d like students to work with time instead of position, we can add an outfielder and ask, “Will the outfielder catch the ball before it hits the ground?”</i></p>
<p>Err, no you can&#8217;t. At least not without writing quite parametric relationships. </p>
<p>Your input variable, x, is either horizontal distance or time. Only parametric equations allow you both. </p>
<p>================================</p>
<p>My objection to these questions is that they take the question the wrong way round, because they assume the model is reality.</p>
<p>Instead:</p>
<blockquote><p>Jim models the heigth of a baseball using the formula h = -16t^2 + 80t + 3.</p>
<p>1) In his model, at what height is the baseball hit?</p>
<p>2) Jim is trying to model a situation where the ball goes just over 100 ft in the air. Does this model do that? </p></blockquote>
<p>Then it is clear that the model is exactly that, an attempt to replicate real behaviour mathematically. </p>
<p>Even better, why not give them the path and ask them to figure out the equation that best fits it?</p>
<blockquote><p>A baseball is struck 3 feet off the ground, and flies to a maximum height of 103 feet after 2.5 seconds. </p>
<p>Write an equation that models the height of the ball as a quadratic.</p>
<p>When is the ball next at a catchable height of 8 feet?</p></blockquote>
<p>=============================</p>
<p>The worst question, by far, is the third, because of the crappy &#8220;Did you know?&#8221; bit at the bottom. Now I have half a class discussing baseball and Canadians, not Maths.</p>
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		<title>
		By: education realist		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423797</link>

		<dc:creator><![CDATA[education realist]]></dc:creator>
		<pubDate>Tue, 05 Jul 2016 05:20:20 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423797</guid>

					<description><![CDATA[The coefficients are my primary concern; I, too, don&#039;t want them to be meaningless.

I used to have a scenario that the kids had to work through (https://educationrealist.wordpress.com/2013/12/16/the-negative-16-problems-and-educational-romanticism/). They were provided with the initial height, max height, time to ground, and their knowledge of the equations. They could use this to derive the -16 and the time to max height.

But lately, I&#039;ve taken to just tossing a pen up into the air and catching it, and pointing out that the height pretty much has to be a quadratic function of time, or at least, barring any other information, we can model it as such. But how? 

So the kids eventually realize that we could film an entire launch sequence, time it, capture the height, and so  on.  They all pretty quickly realize the vertex form is the obvious one to use in the model. 

Thus far, I&#039;ve found it easier to just launch a kid instead of a pen. Some kids hold a tape measure up against the wall, the kid with the best vertical jump is filmed. A chunk of the rest of the kids time the jumper. We practice several times watching the jumper leave the ground and land again, and then collect all the times and average them. 

Then we evaluate the film and get the max height--with considerable discussion as to whether to use toes, heels, or the middle. 

Then they plug it into the formula and find a. I determine the success of the data collection by how close they come to -16, which they have already realized has to be the pull of gravity (I briefly explain the 32 and then send them to physics teachers--and no, I don&#039;t do metric. What horrible numbers.)

Then they expand their equation to standard form, where the realize that c=0 (or as close as measurement permits). 

Then we discuss. What if Tony/Fatima/whoever jumped higher the second time? Would gravity have changed? Would he still start and finish at the ground? What parameter would change in vertex form? How about in standard form? 

Eventually they determine that the bigger b is, the higher the person jumps, and that c has to be the initial height. 

I&#039;ve done this twice, and it&#039;s worked great, but up to now it&#039;s been a classroom discussion. Kids can opt out and do nothing or just watch, because I&#039;m still working out the details. I want to turn it into an activity by individual groups, but unless I use one filmed jump that I show on the promethean, that&#039;d be hard to do. And part of the fun is having someone in class jump.

Anyway. We do a stomp rocket activity after that, where we calculate velocity and max height (in perfect conditions, obviously) which is lots of fun. But I like the desmos activities to get them thinking about stretch. I&#039;m going to play with that idea.]]></description>
			<content:encoded><![CDATA[<p>The coefficients are my primary concern; I, too, don&#8217;t want them to be meaningless.</p>
<p>I used to have a scenario that the kids had to work through (<a href="https://educationrealist.wordpress.com/2013/12/16/the-negative-16-problems-and-educational-romanticism/" rel="nofollow ugc">https://educationrealist.wordpress.com/2013/12/16/the-negative-16-problems-and-educational-romanticism/</a>). They were provided with the initial height, max height, time to ground, and their knowledge of the equations. They could use this to derive the -16 and the time to max height.</p>
<p>But lately, I&#8217;ve taken to just tossing a pen up into the air and catching it, and pointing out that the height pretty much has to be a quadratic function of time, or at least, barring any other information, we can model it as such. But how? </p>
<p>So the kids eventually realize that we could film an entire launch sequence, time it, capture the height, and so  on.  They all pretty quickly realize the vertex form is the obvious one to use in the model. </p>
<p>Thus far, I&#8217;ve found it easier to just launch a kid instead of a pen. Some kids hold a tape measure up against the wall, the kid with the best vertical jump is filmed. A chunk of the rest of the kids time the jumper. We practice several times watching the jumper leave the ground and land again, and then collect all the times and average them. </p>
<p>Then we evaluate the film and get the max height&#8211;with considerable discussion as to whether to use toes, heels, or the middle. </p>
<p>Then they plug it into the formula and find a. I determine the success of the data collection by how close they come to -16, which they have already realized has to be the pull of gravity (I briefly explain the 32 and then send them to physics teachers&#8211;and no, I don&#8217;t do metric. What horrible numbers.)</p>
<p>Then they expand their equation to standard form, where the realize that c=0 (or as close as measurement permits). </p>
<p>Then we discuss. What if Tony/Fatima/whoever jumped higher the second time? Would gravity have changed? Would he still start and finish at the ground? What parameter would change in vertex form? How about in standard form? </p>
<p>Eventually they determine that the bigger b is, the higher the person jumps, and that c has to be the initial height. </p>
<p>I&#8217;ve done this twice, and it&#8217;s worked great, but up to now it&#8217;s been a classroom discussion. Kids can opt out and do nothing or just watch, because I&#8217;m still working out the details. I want to turn it into an activity by individual groups, but unless I use one filmed jump that I show on the promethean, that&#8217;d be hard to do. And part of the fun is having someone in class jump.</p>
<p>Anyway. We do a stomp rocket activity after that, where we calculate velocity and max height (in perfect conditions, obviously) which is lots of fun. But I like the desmos activities to get them thinking about stretch. I&#8217;m going to play with that idea.</p>
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		<title>
		By: Dan Meyer		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423647</link>

		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Sat, 02 Jul 2016 22:54:03 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423647</guid>

					<description><![CDATA[@&lt;strong&gt;Christy&lt;/strong&gt;, happy to oblige. Are you looking for an animated GIF tutorial or a tutorial about how to make &lt;a href=&quot;https://www.desmos.com/calculator/2r8asglu9g&quot; rel=&quot;nofollow&quot;&gt;this Desmos graph&lt;/a&gt;.

&lt;strong&gt;James Key&lt;/strong&gt;:

&lt;blockquote&gt; My view: either do the math in a way that makes sense to kids, or do it in a way that makes it obvious that we don’t much care what is happening “behind the scenes” in cases where we want to focus on the modeling components of a task.&lt;/blockquote&gt;

Interesting. I don&#039;t see &quot;modeling&quot; as divorced from understanding what&#039;s happening &quot;behind the scenes.&quot; Can you explain more?]]></description>
			<content:encoded><![CDATA[<p>@<strong>Christy</strong>, happy to oblige. Are you looking for an animated GIF tutorial or a tutorial about how to make <a href="https://www.desmos.com/calculator/2r8asglu9g" rel="nofollow">this Desmos graph</a>.</p>
<p><strong>James Key</strong>:</p>
<blockquote><p> My view: either do the math in a way that makes sense to kids, or do it in a way that makes it obvious that we don’t much care what is happening “behind the scenes” in cases where we want to focus on the modeling components of a task.</p></blockquote>
<p>Interesting. I don&#8217;t see &#8220;modeling&#8221; as divorced from understanding what&#8217;s happening &#8220;behind the scenes.&#8221; Can you explain more?</p>
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		<title>
		By: Christy Poole		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423603</link>

		<dc:creator><![CDATA[Christy Poole]]></dc:creator>
		<pubDate>Sat, 02 Jul 2016 11:52:49 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423603</guid>

					<description><![CDATA[I would love a tech tutorial on how to make that gif!]]></description>
			<content:encoded><![CDATA[<p>I would love a tech tutorial on how to make that gif!</p>
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		<title>
		By: James Key		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423553</link>

		<dc:creator><![CDATA[James Key]]></dc:creator>
		<pubDate>Sat, 02 Jul 2016 02:04:46 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423553</guid>

					<description><![CDATA[I&#039;m interested in seeing whether students can reason their way to the answer - *without* using a formula that is likely to be a black box for many students. Can they make sense of the problem on their own?

For instance - in Version #3, students are asked to determine when the ball returns to a 3-foot height. Are they able to reason that the expression 3+48t-16t^2 has value 3 when the latter terms are zero? Factoring is useful for finding zeros: 3+t(48-16t). So the height is 3 when t = 0 or when t = 3 - thus is takes 3 seconds for the catcher to catch the ball.

For version #1, what do we gain by providing the quadratic formula? Why not just have students use technology to find the zeros? i.e. Use a solver. Now the focus is on the modeling aspects. My view: either do the math in a way that makes sense to kids, or do it in a way that makes it obvious that we don&#039;t much care what is happening &quot;behind the scenes&quot; in cases where we want to focus on the modeling components of a task.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m interested in seeing whether students can reason their way to the answer &#8211; *without* using a formula that is likely to be a black box for many students. Can they make sense of the problem on their own?</p>
<p>For instance &#8211; in Version #3, students are asked to determine when the ball returns to a 3-foot height. Are they able to reason that the expression 3+48t-16t^2 has value 3 when the latter terms are zero? Factoring is useful for finding zeros: 3+t(48-16t). So the height is 3 when t = 0 or when t = 3 &#8211; thus is takes 3 seconds for the catcher to catch the ball.</p>
<p>For version #1, what do we gain by providing the quadratic formula? Why not just have students use technology to find the zeros? i.e. Use a solver. Now the focus is on the modeling aspects. My view: either do the math in a way that makes sense to kids, or do it in a way that makes it obvious that we don&#8217;t much care what is happening &#8220;behind the scenes&#8221; in cases where we want to focus on the modeling components of a task.</p>
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		<title>
		By: Reggie		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423518</link>

		<dc:creator><![CDATA[Reggie]]></dc:creator>
		<pubDate>Fri, 01 Jul 2016 15:37:35 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423518</guid>

					<description><![CDATA[I was thinking about the coefficients also.  They can be(mostly)meaningless when just handed over to students.  You could start with an activity where the students throw a ball in the air and time it.  They measure their starting height and compute initial velocity to generate a quadratic model.  When we do this in class the goal is for them to figure out how high the ball went on their throw.  This activity involves computing the vertex but it could also be a nice gateway to the quadratic formula questions above.  I find that it is usually a good thing to remind students of the graphical significance of the quadratic formula.
I really like the tweaking to the initial questions to make them more accessible, interesting and likely to lead to a discussion.]]></description>
			<content:encoded><![CDATA[<p>I was thinking about the coefficients also.  They can be(mostly)meaningless when just handed over to students.  You could start with an activity where the students throw a ball in the air and time it.  They measure their starting height and compute initial velocity to generate a quadratic model.  When we do this in class the goal is for them to figure out how high the ball went on their throw.  This activity involves computing the vertex but it could also be a nice gateway to the quadratic formula questions above.  I find that it is usually a good thing to remind students of the graphical significance of the quadratic formula.<br />
I really like the tweaking to the initial questions to make them more accessible, interesting and likely to lead to a discussion.</p>
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		<title>
		By: Lindsey		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423478</link>

		<dc:creator><![CDATA[Lindsey]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 18:47:20 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423478</guid>

					<description><![CDATA[I agree with Miles that it is not clear to students where the coefficients come from for the models, which is a common theme in math textbooks. I dislike the phrase &quot;can be modeled by&quot; as well and I prefer to select problems that ask the students to create their own model as opposed to those that provide the model and essential require students to &quot;plug and chug.&quot; It would be great to make some tie-in to the physics aspect of the situation for students to begin thinking about the connections between disciplines.

Another thing I do not like about any of the three problems is that the numbers are &quot;nice.&quot; Meaning - they are all integer coefficients and constants, and when calculating the vertex, -b/2a works out to be something easy to work with (3, 2.5, 1.5 respectively). Let&#039;s face it... the real world is messy and therefore &quot;real world&quot; problems should be messy as well. It is not likely that the ball will reach its maximum height after 3, 2.5, or 1.5 seconds. It is more likely to be some longer decimal that needs to be rounded. I wish textbooks would provide more problems that require rounding in multiple steps which would mean teachers would have to teach students how to do so. So many students get used to having answers work out &quot;nicely&quot; for them (integers or decimals that don&#039;t need to be rounded). Then when they get something &quot;unusual&quot; they think they have done it wrong! That&#039;s real life though! It is more unusual for numbers to work out nicely in the real world.]]></description>
			<content:encoded><![CDATA[<p>I agree with Miles that it is not clear to students where the coefficients come from for the models, which is a common theme in math textbooks. I dislike the phrase &#8220;can be modeled by&#8221; as well and I prefer to select problems that ask the students to create their own model as opposed to those that provide the model and essential require students to &#8220;plug and chug.&#8221; It would be great to make some tie-in to the physics aspect of the situation for students to begin thinking about the connections between disciplines.</p>
<p>Another thing I do not like about any of the three problems is that the numbers are &#8220;nice.&#8221; Meaning &#8211; they are all integer coefficients and constants, and when calculating the vertex, -b/2a works out to be something easy to work with (3, 2.5, 1.5 respectively). Let&#8217;s face it&#8230; the real world is messy and therefore &#8220;real world&#8221; problems should be messy as well. It is not likely that the ball will reach its maximum height after 3, 2.5, or 1.5 seconds. It is more likely to be some longer decimal that needs to be rounded. I wish textbooks would provide more problems that require rounding in multiple steps which would mean teachers would have to teach students how to do so. So many students get used to having answers work out &#8220;nicely&#8221; for them (integers or decimals that don&#8217;t need to be rounded). Then when they get something &#8220;unusual&#8221; they think they have done it wrong! That&#8217;s real life though! It is more unusual for numbers to work out nicely in the real world.</p>
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		<title>
		By: Karen		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423472</link>

		<dc:creator><![CDATA[Karen]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 17:31:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423472</guid>

					<description><![CDATA[This is all just so incredibly awesome. My students could care less about how high in the air a baseball goes, they just care about whether the batter can hit it! 
They, rightfully so, question me all the time about where did the quadratic equation that is &quot;modeling&quot; the problem even come from? Who figured it out? And...why would they even want to?

What is it going to take to get textbook publishers to write more problems that make sense to kids?]]></description>
			<content:encoded><![CDATA[<p>This is all just so incredibly awesome. My students could care less about how high in the air a baseball goes, they just care about whether the batter can hit it!<br />
They, rightfully so, question me all the time about where did the quadratic equation that is &#8220;modeling&#8221; the problem even come from? Who figured it out? And&#8230;why would they even want to?</p>
<p>What is it going to take to get textbook publishers to write more problems that make sense to kids?</p>
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		<title>
		By: Miles		</title>
		<link>/2016/who-wore-it-best-baseball-quadratics/#comment-2423468</link>

		<dc:creator><![CDATA[Miles]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 14:54:01 +0000</pubDate>
		<guid isPermaLink="false">/?p=25116#comment-2423468</guid>

					<description><![CDATA[A major objection to all three seems to be that it&#039;s totally unclear where the coefficients come from and why a quadratic is a good model for the height. As Pam very correctly points out, these are all modelling the _height_ of the ball but don&#039;t all acknowledge it clearly. I like the way the third sets up the problem as a plausible scenario: the ball is hit straight up in the air, and the 48 f/s is reasonable (a bit slow, but for a pop-up, not out of the question, depending on how old Ted is), and we can know this initial speed with speed guns. Similarly, we can know (or estimate closely) at what height off the ground the catcher grabs the ball, as well as how far off the ground it is when Ted hits it. In my opinion, the third problem more clearly shows where the values of the coefficients come from (though it could be confusing whether the 3 in the constant term is supposed to be the 3 ft at which the catcher gets the ball). I also like that all the setups use h and t for the variables. The third is missing units, though.

I think what&#039;s missing from this exercise is a longer introduction about why quadratics are a good model for the height of a ball going straight up (which I don&#039;t have a good self-contained explanation for without delving into physics), why it is purely a function of time (given the coefficients), and why the initial velocity and starting height are the only coefficients that matter (plus the apparently random -16 for gravity goes totally unmentioned), and why they go where they go in the equation.

I don&#039;t know that the problem has to be a &quot;job world&quot; question to be interesting. I think it&#039;s much more engaging if less of the problem is asserted to you.]]></description>
			<content:encoded><![CDATA[<p>A major objection to all three seems to be that it&#8217;s totally unclear where the coefficients come from and why a quadratic is a good model for the height. As Pam very correctly points out, these are all modelling the _height_ of the ball but don&#8217;t all acknowledge it clearly. I like the way the third sets up the problem as a plausible scenario: the ball is hit straight up in the air, and the 48 f/s is reasonable (a bit slow, but for a pop-up, not out of the question, depending on how old Ted is), and we can know this initial speed with speed guns. Similarly, we can know (or estimate closely) at what height off the ground the catcher grabs the ball, as well as how far off the ground it is when Ted hits it. In my opinion, the third problem more clearly shows where the values of the coefficients come from (though it could be confusing whether the 3 in the constant term is supposed to be the 3 ft at which the catcher gets the ball). I also like that all the setups use h and t for the variables. The third is missing units, though.</p>
<p>I think what&#8217;s missing from this exercise is a longer introduction about why quadratics are a good model for the height of a ball going straight up (which I don&#8217;t have a good self-contained explanation for without delving into physics), why it is purely a function of time (given the coefficients), and why the initial velocity and starting height are the only coefficients that matter (plus the apparently random -16 for gravity goes totally unmentioned), and why they go where they go in the equation.</p>
<p>I don&#8217;t know that the problem has to be a &#8220;job world&#8221; question to be interesting. I think it&#8217;s much more engaging if less of the problem is asserted to you.</p>
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