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	<title>curriculum confab &#8211; dy/dan</title>
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		<title>[Confab] Mind Reading &#038; Math</title>
		<link>/2014/confab-mind-reading-math/</link>
					<comments>/2014/confab-mind-reading-math/#comments</comments>
		
		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Wed, 29 Oct 2014 18:58:28 +0000</pubDate>
				<category><![CDATA[curriculum confab]]></category>
		<guid isPermaLink="false">/?p=21906</guid>

					<description><![CDATA[Scott Hills: I give out 5-6 sets of three dice. I have the students roll them and then add up all the numbers which cannot be seen (bottom, middles and middles). Once they have the sum, they sit back with the dice still stacked and I &#8220;read their minds&#8221; to<div class="post-permalink">
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										<content:encoded><![CDATA[<p><a href="http://planting-ideas.blogspot.com/2014/08/mind-reading-and-expected-value.html">Scott Hills</a>:</p>
<blockquote><p>I give out 5-6 sets of three dice. I have the students roll them and then add up all the numbers which cannot be seen (bottom, middles and middles). Once they have the sum, they sit back with the dice still stacked and I &#8220;read their minds&#8221; to get the sum.</p></blockquote>
<p><a href="http://function-of-time.blogspot.com/2014/09/not-one-mention-of-karl-gauss.html">Kate Nowak</a>:</p>
<blockquote><p>So then I shuffled up the little slips of sequences and started saying, B, your sum is 210. C, your sum is 384. D, your sum is 2440. E, your sum is -24. They were astonished!</p></blockquote>
<p>These moments seem infinitely preferable to just leaping into an explanation of the sums of arithmetic sequences.</p>
<p>Our friends who are concerned with cognitive load should be happy here because students are only accessing long-term memory when we ask them to roll dice, write down some numbers, and add them. It&#8217;s easy.</p>
<p>Our friends who are concerned that much of math seems <em>needless</em> are happy here also. With <a href="/2012/the-necessity-principle/">The Necessity Principle</a>, Harel and his colleagues described five needs that drive much of our learning about mathematics. Kate and Scott are exploiting one of those needs in particular:</p>
<blockquote><p>The need for causality is the need to explain —Â to determine a cause of a phenomenon, to understand what makes a phenomenon the way it is.</p></blockquote>
<p>[..]</p>
<blockquote><p>The need for causality does not refer to physical causality in some real-world situation being mathematically modeled, but to logical causality (explanation, mechanism) within the mathematics itself.</p></blockquote>
<p>Here are three more examples where the teacher appears to be a mind-reader, provoking that need for causality. Then I invite you to submit other examples in the comments so we can create a resource here.</p>
<p><font size="+1"><strong>Rotational Symmetry</strong></font></p>
<p>Here is a problem from Michael Serra&#8217;s <em>Discovering Geometry</em>. No need for causality yet:</p>
<p><a href="/wp-content/uploads/141029_1hi.png"><img fetchpriority="high" decoding="async" src="/wp-content/uploads/141029_1lo.png" alt="141029_1lo" width="500" height="163" class="aligncenter size-full wp-image-21925" srcset="/wp-content/uploads/141029_1lo.png 500w, /wp-content/uploads/141029_1lo-300x97.png 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>But at CMC in Palm Springs last weekend, Serra created that need by asking four people to come to the front of the room and hold up enlargements of those playing cards. Then he turned his back and asked someone else to turn one of the cards 180Â°. Then he played the mind-reader and figured out which card had been turned by exploiting the properties of rotational symmetry.</p>
<p><font size="+1"><strong>Number Theory</strong></font></p>
<p><a href="http://www.flashlightcreative.net/swf/mindreader/">The Flash Mind Reader</a> exploits <a href="http://artlung.com/words/flash-psychic-proof/">a numerical relationship</a> to predict which symbol students are thinking about. Prove the relationship.</p>
<p><a href="/wp-content/uploads/141029_2hi.png"><img decoding="async" src="/wp-content/uploads/141029_2lo-500.png" alt="141029_2lo" class="aligncenter size-large wp-image-21928" /></a></p>
<p><a href="/2014/confab-mind-reading-math/#comment-2289936">Jehu Peters</a>:</p>
<blockquote><p>Here is a little trick I like to call calculator magic. You will need a calculator, a 7-digit phone number and an unwitting bystander. Here goes:</p>
<p>Key in the first three digits of your phone number<br />
Multiply by 80<br />
Add 1<br />
Multiply by 250<br />
Add the last 4 digits of your phone number<br />
Add the last 4 digits of your phone number again<br />
Subtract 250<br />
Divide the number by 2<br />
Surprise! It is your phone number!</p></blockquote>
<p><a href="/2014/confab-mind-reading-math/#comment-2292005">Sander Claassen</a>:</p>
<blockquote><p>A nice trick is this one with dice. A lot of dice. Let’s say 50 or so. You lay them on the ground like a long chain. The upward facing numbers should be completely random. Then you go from the one end to the other following the following rule. Look at the number of the die where you’re at. Take that many steps along the chain, towards the other end. Repeat. If you’re lucky, you already end up exactly at the last die. You’ll be a magician immediately! But usually, that isn’t the case. What you usually have to do, is take away all those dice which you jumped over during the last step. Tell them that that is “the rule during the first round”. Now the actual magic begins. You tell the audience that they can do whatever they want with the first half of the chain. They may turn around dice. Swap dice. Take dice away. Whatever. As long as they don’t do anything with the second half of the chain. [If you like risks, let them mess up a larger part of the chain.] What you’ll see, is that each and every time, they will end up exactly at the end of the chain!</p></blockquote>
<p><a href="/2014/confab-mind-reading-math/#comment-2293736">Isabel Wiggins</a>:</p>
<blockquote><p>A few years ago, I found this &#8220;trick&#8221; on a  &#8220;maths&#8221; site, not sure which, but it was UK.  You need 5 index cards.  Number them 1, 2, 3, 4, 5 in red ink on the front.  On the reverse side, number them 6, 7, 8, 9, 10 in blue ink.  Be sure that 1 and 6 are on opposite sides of the same card&#8230;same with 2 and 7, etc.  Turn your back to the group of students.  Have one of the students drop the 5 cards on the floor and tell you how many cards landed with the blue number face up (they don&#8217;t tell you the number, just &#8220;3 cards are written in blue&#8221;).  Tell them the total of the numbers showing is 30.  The key is that each blue number is 5 more than its respective red number.  Red numbers total 15.  Each blue number raises the total by 5.  So 3 blue numbers make it 15 (the basic sum) + 15 (3 times 5).  Let them figure out how you are using the number of blue numbers to find the total of the exposed numbers.</p></blockquote>
<p><font size="+1"><strong>Expressions &#038; Equations</strong></font></p>
<p>I ran an activity with students I called &#8220;number tricks.&#8221; (Okay. Settle down. Give me a second.) I&#8217;d ask the students to pick a number at random and then perform certain operations on it. The class would wind up with the same result in spite of choosing different initial numbers. Constructing the expression and simplifying it would help us see the math behind the magic. (<a href="/wp-content/uploads/numbertrick_handout.pdf">Handout</a> and <a href="/wp-content/uploads/numbertrick_slides.pdf">slides</a>.)</p>
<p><a href="/wp-content/uploads/141028_1hi.png"><img decoding="async" src="/wp-content/uploads/141028_1lo.png" alt="141028_1lo" width="500" height="278" class="aligncenter size-full wp-image-21929" srcset="/wp-content/uploads/141028_1lo.png 500w, /wp-content/uploads/141028_1lo-300x166.png 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p><a href="/2014/confab-mind-reading-math/#comment-2291193">Kate Nerdypoo</a>:</p>
<blockquote><p>I do something called calendar magic where I show a calendar of the month we’re in, ask the students to select a day and add it with the day after it, the day directly under it (so a week later), and the day diagonally to the right under it, effectively forming a box. Then I ask them to give me the sum and I tell them their day.</p>
<p>Always a bunch of students figure out the trick, but the hardest part is writing the equation. Every year I have students totally stumped writing x+y+a+b. It’s really a reframing for them to think about the <em>relationship</em> between the numbers and express that algebraically.</p>
<p>Finally I ask them to write a rule for three consecutive numbers, but I don’t say which number you should find and inevitably someone has a rule for finding the first number and someone has one for finding the middle number. I love that!</p></blockquote>
<p><font size="+1"><strong>Different Bases</strong></font></p>
<p>Andy Zsiga suggests <a href="http://www.pleacher.com/mp/puzzles/tricks/base2.html">this card trick</a> involving base 2.</p>
<p><font size="+1"><strong>Call for Submissions</strong></font></p>
<p>Where else have you seen mind-reading lead to math-learning? Are there certain areas of math where this technique cannot apply?</p>
<p><strong>2014 Oct 30</strong>. Megan Schmidt points us to all the NRich tasks that are labeled &#8220;<a href="http://nrich.maths.org/public/search.php?search=card+trick">Card Trick</a>.&#8221;</p>
<p><strong>2014 Oct 30</strong>. Michael Paul Goldenberg links up the book <a href="http://press.princeton.edu/titles/9510.html"><em> Magical Mathematics: The Mathematical Ideas That Animate Great Magic Tricks</em></a>.</p>
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		<title>These Horrible Coin Problems (And What We Can Do About Them)</title>
		<link>/2014/these-horrible-coin-problems-and-what-we-can-do-about-them/</link>
					<comments>/2014/these-horrible-coin-problems-and-what-we-can-do-about-them/#comments</comments>
		
		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 22:38:27 +0000</pubDate>
				<category><![CDATA[curriculum confab]]></category>
		<category><![CDATA[developingthequestion]]></category>
		<guid isPermaLink="false">/?p=21733</guid>

					<description><![CDATA[From Pearson&#8217;s Common Core Algebra 2 text (and everyone else&#8217;s Algebra 2 text for that matter): Mark has 42 coins consisting of dimes and quarters. The total value of his coins is $6. How many of each type of coin does he have? Show all your work and explain what<div class="post-permalink">
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										<content:encoded><![CDATA[<p>From Pearson&#8217;s Common Core <em>Algebra 2</em> text (and everyone else&#8217;s Algebra 2 text for that matter):</p>
<blockquote><p>Mark has 42 coins consisting of dimes and quarters. The total value of his coins is $6. How many of each type of coin does he have? Show all your work and explain what method you used to solve the problem.</p></blockquote>
<p>The only math students who like these problems are the ones who grow up to be math teachers.</p>
<p>One fix here is to locate a context that is more relevant to students than this contrivance about coins, which is a flimsy hangar for the skill of &#8220;solving systems of equations&#8221; if I ever saw one. The other fix recognizes that <a href="/2014/developing-the-question-real-work-v-real-world/">the <em>work</em> is fake also</a>, that &#8220;solving a system of equations&#8221; is dull, formal, and procedural where &#8220;<em>setting up</em> a system of equations&#8221; is more interesting, informal, and relational.</p>
<p>Here is that fix. Show <a href="https://vimeo.com/109008940">this brief clip</a>:</p>
<p><iframe src="https://player.vimeo.com/video/109008940" width="680" height="383" frameborder="0" title="Coin Counting &ndash; Act 1" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>Ask students to write down their best estimates of a) what kinds of coins there are, b) how many total coins there are, c) what the coins are worth.</p>
<p>The work in the original problem is pitched at such a formal level you&#8217;ll have students raising their hands around the room asking you how to start. In our revision, which of your students will struggle to participate?</p>
<p>Now tell them the coins are worth $62.00. Find out who guessed closest. Now ask them to find out what <em>could</em> be the answer — a number of quarters and pennies that adds up to $62.00. Write all the possibilities on the board. Do we all have the same pair? No? Then we need to know more information.</p>
<p>Now tell them there are 1,400 coins. Find out who guessed closest. Ask them if they think there are more quarters or pennies and how they know. Ask them now to find out what <em>could</em> be the answer — the coins still have to add up to $62.00 and now we know there are 1,400 of them. </p>
<p>This will be more challenging, but the challenge will motivate your instruction. As students guess and check and guess and check, they may experience the &#8220;<a href="http://math.ucsd.edu/~jrabin/publications/ProblemFreeActivity.pdf">need for computation</a>&#8220;. So step in then and help them develop their ability to compute the solution of a system of equations. And once students locate an answer (200 quarters and 1200 pennies) don&#8217;t be quick to <a href="https://vimeo.com/109008939">confirm</a> it&#8217;s the <em>only</em> possible answer. Play coy. Sow doubt. Start a fight. &#8220;Find another possibility,&#8221; you can free to tell your fast finishers, knowing full well they&#8217;ve found the <em>only</em> possibility. &#8220;Okay, fine,&#8221; you can say when they call you on your ruse. &#8220;<em>Prove</em> that&#8217;s the only possible solution. How do you know?&#8221;</p>
<p>Again, I&#8217;m asking us to look at <a href="/2014/developing-the-question-real-work-v-real-world/">the work and not just the world</a>. When students are bored with these coin problems, the answer isn&#8217;t to change the story from coins to mobile phones. The answer isn&#8217;t <em>just</em> that, anyway. The answer is to look first at what students are <em>doing</em> with the coins —Â just solving a system of equations —Â and add more interesting work —Â estimating, arguing about, and formulating a system of equations first, and <em>then</em> solving it.</p>
<p><em>This is a series about &#8220;<a href="/tag/developingthequestion/">developing the question</a>&#8221; in math class.</em></p>
<p><strong>Featured Tweets</strong></p>
<p>I asked for help making the original problem better on Twitter. Here is a selection of helpful responses:</p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr"><a href="https://twitter.com/ddmeyer">@ddmeyer</a> I hide coins in a 35mm container &amp; asked kids to guess the exact contents.  Then I answer Qs about the total value, types of coins</p>
<p>&mdash; Jennifer Abel (@abel_jennifer) <a href="https://twitter.com/abel_jennifer/status/522515336164175873">October 15, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr"><a href="https://twitter.com/ddmeyer">@ddmeyer</a> Remove 42 coin restriction.  How about.. Least # of coins?  Max # coins?  What pattern is there to coins needed to make $6?</p>
<p>&mdash; Jeff Harding (@GradesHarding) <a href="https://twitter.com/GradesHarding/status/522509629071187968">October 15, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr"><a href="https://twitter.com/ddmeyer">@ddmeyer</a> If itâ€<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s only more probs like this one with numbers changed? Boo. But what about: 42 coins and $6. What denominations could this be?</p>
<p>&mdash; Justin Lanier (@j_lanier) <a href="https://twitter.com/j_lanier/status/522500527540944896">October 15, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr"><a href="https://twitter.com/ddmeyer">@ddmeyer</a> just spitballing: start w/ &quot;Try to make $6 with 42 coins&quot; (or whatever). &quot;Can you make it w/ 43? 41?&quot; &quot;Can you make $3 w/ 24?&quot; etc</p>
<p>&mdash; Geoff Krall (@geoffkrall) <a href="https://twitter.com/geoffkrall/status/522500704338853888">October 15, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr"><a href="https://twitter.com/ddmeyer">@ddmeyer</a>  (Probs more like &quot;I have 37 cents, what coins could I have?&quot;) Idea to get kids thinking re constraints, multiple possibilities.</p>
<p>&mdash; Katherine Bryant (@MathSciEditor) <a href="https://twitter.com/MathSciEditor/status/522503927544414209">October 15, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr"><a href="https://twitter.com/ddmeyer">@ddmeyer</a> Turn it into a 20-questions game: Stu reach into coin jar &amp; grab handful, others ask Qs to find out what coins they have.</p>
<p>&mdash; Denise Gaskins (@letsplaymath) <a href="https://twitter.com/letsplaymath/status/522505448465772544">October 15, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr"><a href="https://twitter.com/ddmeyer">@ddmeyer</a> Make a video of me taking my coin jar from home to CoinStar. Make it take a long time&#8230;until kids ask how much money did you get?</p>
<p>&mdash; Ryan Adams (@MrRadams) <a href="https://twitter.com/MrRadams/status/522506610560602112">October 15, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><strong>2014 Oct 20.</strong> Michael Gier used this approach in class.</p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr">&quot;I&#39;m gonna solve this one, Mr. Gier!&quot;</p>
<p>Students develop an almost *angry* resolve to solve the coin problem. <a href="http://t.co/KFYNegOobU">http://t.co/KFYNegOobU</a> <a href="https://twitter.com/ddmeyer">@ddmeyer</a></p>
<p>&mdash; Michael Gier (@mgier) <a href="https://twitter.com/mgier/status/524199423677440002">October 20, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr">I had students literally SPIKE their paper like a football in delight when they found out they were right. <a href="http://t.co/KFYNegOobU">http://t.co/KFYNegOobU</a> <a href="https://twitter.com/ddmeyer">@ddmeyer</a></p>
<p>&mdash; Michael Gier (@mgier) <a href="https://twitter.com/mgier/status/524199817619075072">October 20, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><strong>Featured Comments</strong></p>
<p><a href="/2014/these-horrible-coin-problems-and-what-we-can-do-about-them/comment-page-1/#comment-2260398">Isaac D</a>:</p>
<blockquote><p>One of the challenges for the teacher is to guide the discussion back to the more interesting and important questions. Why does this technique (constructing systems of equations) work? Where else could we use similar strategies? Are there other ways to construct these equations that might be more useful in certain contexts?</p></blockquote>
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		<title>[Confab] Money Duck</title>
		<link>/2014/confab-money-duck/</link>
					<comments>/2014/confab-money-duck/#comments</comments>
		
		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Wed, 30 Apr 2014 22:30:28 +0000</pubDate>
				<category><![CDATA[curriculum confab]]></category>
		<guid isPermaLink="false">/?p=19316</guid>

					<description><![CDATA[Confab time! Let&#8217;s make some magic here. This is a Money Duck. It&#8217;s soap. My sense is this is an object with a lot of potential for a math teacher. I&#8217;d like to know how you&#8217;d harness that potential. A particular question I&#8217;m wrestling with is whether or not to<div class="post-permalink">
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										<content:encoded><![CDATA[<p>Confab time! Let&#8217;s make some magic here. This is a Money Duck. It&#8217;s soap.</p>
<p><a href="/wp-content/uploads/140426_1.jpg"><img loading="lazy" decoding="async" src="/wp-content/uploads/140426_1.jpg" alt="140426_1" width="500" height="375" class="aligncenter size-full wp-image-19317" srcset="/wp-content/uploads/140426_1.jpg 500w, /wp-content/uploads/140426_1-300x225.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p>My sense is this is an object with a lot of potential for a math teacher. I&#8217;d like to know how you&#8217;d harness that potential.</p>
<p>A particular question I&#8217;m wrestling with is whether or not to put the student in the position of:</p>
<ul>
<li>the buyer, asking &#8220;Is the Money Duck worth its price?&#8221;</li>
<li>the seller, asking &#8220;How should I price the Money Duck?&#8221;</li>
</ul>
<p>Over the next few days I&#8217;ll update this post with comments I&#8217;ve solicited in advance from some of my favorite curriculum designers. I&#8217;d love to add your thoughts to the pile.</p>
<p><a name="featureddesigners"></a><font size="+1"><strong>Featured Task Designers</strong></font></p>
<p>Featured task designer <strong>Fawn Nguyen</strong>:</p>
<blockquote><p>I&#8217;d be more interested in having students be sellers rather than buyers. Buyers&#8217; incentives seem more qualitative: soap quality, residue, allergy, shape, smell. </p>
<p>Being sellers, students could do a lot with cost analysis given production constraints.</p>
<p>Possible task:</p>
<ol>
<li>Show the picture. It&#8217;d be cool to have time lapsed video of soap breaking down under a shower stream or, to not waste water, one could actually document soap usage over time.</li>
<li>Ask students how much they&#8217;d be willing to buy it for.</li>
<li>Decide on a central measure of their answers to use (mode or median?) or go with a small range of values. (I actually surveyed my algebra class: out of 36 kids, 13 said they&#8217;d be willing to pay between $4 and $6, while 15 were willing to pay $7 to $10 for a bar.)</li>
<li>Students are now sellers of the soap. How much should they price it knowing what people are willing to pay?</li>
<li>Give constraints: cost of raw material, time to make, number of workers, etc.</li>
<li>If 5,000 bars were made, what is the distribution of the bills in them? What about 10<sup>6</sup> bars?</li>
</ol>
</blockquote>
<p>Featured task designer <strong>Robert Kaplinsky</strong>:</p>
<blockquote><p>Thinking about it, I would position the student as the seller of the money duck for two main reasons. Ultimately, knowledge of the quantities of each denomination would be needed by both the seller and buyer. Unfortunately, the buyer would most likely never have access to that information (since I assume that it is not like a lottery where they divulge the odds of winning) and would have to guess whereas the seller could reasonably have that information.</p>
<p>In terms of determining the selling price:</p>
<ul>
<li>The seller thinks: profit + cost of &#8220;real money&#8221; + production cost.</li>
<li>The <em>buyer</em> thinks: amount buyer would regularly pay for soap + amount of money buyer could win + amount buyer would pay for the novelty of having a money duck soap &#8211; minus whatever margin they are hoping to profit.</li>
</ul>
<p>I think that the seller&#8217;s situation is <em>much</em> more manageable.  We can have Act Two information to determine the profit and production cost.  The math will come from determining the cost of the &#8220;real money.&#8221;  As for the buyer, there are many assumptions that will not fall as conveniently into Act 2. There may be disagreement as to what a buyer would pay for soap, the novelty cost, and profit margins. Accordingly, I think it is much easier to do the seller situation.</p></blockquote>
<p><a name="featuredcomments"></a><font size="+1"><strong>Featured Comments</strong></font></p>
<p><a href="/2014/confab-money-duck/#comment-1642868">Bowen Kerins</a>:</p>
<blockquote><p>My favorite question here would be to set a price for the duck and ask the seller’s question, what distribution should I use for the bills? But only after the kids have determined that an equal distribution is profitable for the buyer.</p></blockquote>
<p><a href="/2014/confab-money-duck/#comment-1643291">Mr K</a>:</p>
<blockquote><p>My thought is that the kids will gravitate to the “Should I buy it” question, and the real learning comes from shifting them around to the sellers side of the problem.</p></blockquote>
<p><a href="/2014/confab-money-duck/#comment-1643469">Dan Anderson</a>:</p>
<blockquote><p>I’d set up many sets of two types of groups, producers (sellers) and consumers (buyers). The producers would determine what distribution of the bills (ha) go in the ducks and then set a price based on that info. They make up 20 “ducks” with their distribution. The consumers would go up to a producer and be given the odds of each type of bill and the price of the duck. It’d be up to them if they’d like to buy that groups ducks. </p></blockquote>
<p><a href="/2014/confab-money-duck/#comment-1648108">Jennifer Potier</a>:</p>
<blockquote><p>how about using the money duck to construct a survey. Survey students as to what odds (probability) of winning any prize would encourage them to muy multiple money ducks.</p></blockquote>
<p><a href="/2014/confab-money-duck/#comment-1649056">Kevin</a>:</p>
<blockquote><p>I presented the Money Duck to my grade 4/5 class this morning with the question: “What is the most that you would pay for a Money Duck bar of soap?” Group conversations were animated as was the class discussion.</p>
<p>Questions that students raised included: “How likely would it be for the package to have 10, 20 or 50 dollars?”, “Is the money planted in the middle of the soap? If so, would someone break the soap to get at the money?” [in which case the soap didn&#8217;t matter at all in the pricing] and “What is the quality of the soap?” [If it was a good quality soap many were willing to pay more]. Some students started taking the seller’s point of view and gave ideas how they could increase profits.</p>
<p>The discussion lasted nearly half an hour. Incidentally, the average price the students were willing to pay was $5. (Figuring that the soap itself was worth 3 or 4 dollars, and then factoring in the minimum prize of 1 dollar).</p>
<p>Clearly this idea has potential at multiple grade levels.</p></blockquote>
<p><a href="/2014/confab-money-duck/#comment-1649343">Katy Engle</a>:</p>
<blockquote><p>How many money ducks would I have to buy to be guaranteed to score at least one duck with a $50 bill inside?</p></blockquote>
<p><a href="/2014/confab-money-duck/#comment-1649879">Jason Dyer</a>:</p>
<blockquote><p>From what I’ve heard, nearly all of the ducks are $1 ducks. It’s like buying a lottery ticket – you expect to lose, but it can be fun for some people anyway.</p>
<p>Bit from <a href="http://www.amazon.com/review/R206N08NNFXU7D/ref=cm_cr_pr_perm?ie=UTF8&#038;ASIN=B000IZX770">an Amazon review of a different money soap</a>:</p>
<p>&#8220;I used to work at a warehouse for online gag gifts until it went out of business I had four boxes of these prob 200 bars or so and never got more than a five.&#8221;</p>
<p>I think legally they only need to have one duck in the entire country that has a $50 in it to claim there could be a $50, so that’s likely your odds.</p></blockquote>
<p><a name="taskproposal"></a><font size="+1"><strong>Task Proposal</strong></font></p>
<p>First, show <a href="https://vimeo.com/94040293">this video</a>.</p>
<p><iframe loading="lazy" src="https://player.vimeo.com/video/94040293" width="640" height="360" frameborder="0" title="Act 1 &ndash; Money Duck" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>Ask students to tell their neighbor how much they&#8217;d be willing to pay for the Money Duck. Find the high and low in the class.</p>
<p>Now there are a series of questions I&#8217;d like students to confront, including:</p>
<ol>
<li><a href="/wp-content/uploads/140504_1.jpg">What is a probability distribution and how do we represent it?</a></li>
<li><a href="/wp-content/uploads/140504_2.jpg">What does an <em>impossible</em> probability distribution look like? Why is it impossible?</a></li>
<li><a href="/wp-content/uploads/140504_3.jpg">If you&#8217;re a seller, what kind of probability distribution is bad for business and why?</a></li>
<li><a href="/wp-content/uploads/140504_4.jpg">Rank these distributions in order of &#8220;I&#8217;d definitely buy that for $5!&#8221; to &#8220;I definitely <em>wouldn&#8217;t</em> buy that for $5!&#8221;</a></li>
<li><a href="/wp-content/uploads/140504_5.jpg">What would a fair price be for each of these distributions so that over time you wouldn&#8217;t lose or win any money?&#8221;</a></li>
</ol>
<p>I&#8217;m trying to progressively formalize a) this new, strange representation of probability and b) the calculation of expected value.</p>
<p>The first two questions assist (a), basically asking &#8220;What <em>is</em> this thing?&#8221; and &#8220;What <em>isn&#8217;t</em> this thing?&#8221;</p>
<p>The next three questions assist (b), applying progressively more nuance to the concept of expected value. First, the concept is either/or. (&#8220;Who gets screwed?&#8221;) Then it becomes ordinal. (&#8220;Rank &#8217;em.&#8221;) Then numerical. (&#8220;Put a price on &#8217;em.&#8221;)</p>
<p>Kids will struggle at different moments in this sequence, but that&#8217;s okay because the purpose of the sequence isn&#8217;t that they <em>discover</em> the concept of expected value. The purpose of the sequence is to make make my eventual formal explanation of expected value much more comprehensible. (See <a href="http://aaalab.stanford.edu/papers/time_for_telling.pdf">Schwartz on contrasting cases</a>.)</p>
<p>So explain how mathematicians calculate the expected value of a distribution. Now <a href="/wp-content/uploads/140504_6.jpg">let&#8217;s go back and calculate the exact expected value of the distributions in #5</a>.</p>
<p>Here are those questions and screens packaged as <a href="/wp-content/uploads/moneyduck_slideshow.zip">a Keynote slideshow</a> (<a href="/wp-content/uploads/moneyduck_ppt.zip">also PowerPoint</a>, if you must) and as <a href="/wp-content/uploads/moneyduck_handout.pdf">a handout</a>.</p>
<p>Now let&#8217;s show them <a href="https://vimeo.com/94040229">the answer</a>, what the Virginia Candle Company <em>actually</em> charges for the Money Duck.</p>
<p><iframe loading="lazy" src="https://player.vimeo.com/video/94040229" width="680" height="383" frameborder="0" title="Act 3 &ndash; Money Duck" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>Now every student should create a distribution that results in some profit at this price over time.</p>
<p>Fin.</p>
<p>Follow on with practice and assessment.</p>
<p>What would you change, add, or subtract from this sequence?</p>
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		<title>[Confab] Circle-Square</title>
		<link>/2014/confab-circle-square/</link>
					<comments>/2014/confab-circle-square/#comments</comments>
		
		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 04:13:15 +0000</pubDate>
				<category><![CDATA[curriculum confab]]></category>
		<category><![CDATA[circlesquare]]></category>
		<guid isPermaLink="false">/?p=18508</guid>

					<description><![CDATA[The following problem has obsessed me since I first heard about it several months ago from a workshop participant in Boston. I believe it originates from The Stanford Mathematics Problem Book, though I&#8217;ve seen it elsewhere in other forms. Given an arbitrary point P on a line segment AB, let<div class="post-permalink">
						<a href="/2014/confab-circle-square/" class="btn btn-default">Continue Reading</a></div>]]></description>
										<content:encoded><![CDATA[<p>The following problem has obsessed me since I first heard about it several months ago from a workshop participant in Boston. I believe it originates from <a href="http://www.amazon.com/The-Stanford-Mathematics-Problem-Book/dp/0486469247">The Stanford Mathematics Problem Book</a>, though I&#8217;ve seen it elsewhere in other forms.</p>
<blockquote><p>Given an arbitrary point P on a line segment AB, let AP form the perimeter of a square and PB form the circumference of a circle. Find P such that the area of the square and circle are equal.</p></blockquote>
<p>Here&#8217;s why I&#8217;m obsessed. In the first place, the task involves a lot of important mathematics:</p>
<ol>
<li>making sense of precise mathematical language,</li>
<li>connecting the verbal representation to a geometric representation,</li>
<li>reasoning quantitatively by estimating a guess at the answer,</li>
<li>reasoning abstractly by assigning a variable to a changing quantity in the problem,</li>
<li>constructing an algebraic model using that variable and the formulas for the area of a square and a circle,</li>
<li>performing operations on that model to find a solution,</li>
<li>validating that solution, ensuring that it doesn&#8217;t conflict with your estimation from #3.</li>
</ol>
<p>Great math. But here&#8217;s the interesting part. Students won&#8217;t do <em>any</em> of it if they can&#8217;t get past #1. If the language knocks them down (and <a href="https://docs.google.com/document/d/1_Cw6WdTD_LNRWfB0ZHlCdVbu_Bj8cE2gset2cXvhvn0/edit#bookmark=id.hs4m2pc9a3j4">we know how often it does</a>) we&#8217;ll never know if they could perform the other tasks.</p>
<p><strong>What can you do with this? How can you improve the task?</strong></p>
<p>I&#8217;m going to update this post periodically over the next few days with the following:</p>
<ul>
<li>your thoughts,</li>
<li>two resources I&#8217;ve created that may be helpful,</li>
<li>commentary from some very smart math educators on the original problem and those resources.</li>
</ul>
<p>Help us out. Come check back in.</p>
<p><strong>Previous Confab</strong></p>
<p>The Desmos team <a href="/2014/confab-design-a-new-function-carnival-ride/">asked you</a> what other Function Carnival rides you&#8217;d like to see. <a href="/2014/confab-design-a-new-function-carnival-ride/#comment-1331657">You</a> <a href="/2014/confab-design-a-new-function-carnival-ride/#comment-1329336">suggested</a> <a href="/2014/confab-design-a-new-function-carnival-ride/#comment-1329949">a</a> <a href="/2014/confab-design-a-new-function-carnival-ride/#comment-1330731">bunch</a>, and <a href="https://labs.desmos.com/discussion/carnival">the Desmos team came through</a>.</p>
<p><a name="update1"></a><strong>2014 Feb 26.</strong> <em>Your thoughts.</em></p>
<p>Man did you guys came to play. Loads of commentary. I&#8217;ve read it all and tried to summarize, condense, and respond. Here are your big questions as I&#8217;ve read them:</p>
<ul>
<li>Is learning to translate mathematical language the goal here? Or can we exclude that goal?</li>
<li>What role can an animation play here? Do we want students to <em>create</em> an animation?</li>
<li>What kinds of scaffolds can make this task accessible without making it a mindless walk from step to step? On the other end, how can we extend this task meaningfully?</li>
</ul>
<p>There was an important disagreement on our mission here, also:</p>
<p><strong>Mr. K</strong> takes one side:</p>
<blockquote><p>It took me about 3-4 minutes to solve — the math isn’t the hard part. The hard part is making it accessible to students.</p></blockquote>
<p><strong>Gerry Rising</strong> takes the other &#8230;</p>
<blockquote><p>If we want students to solve challenging exercises, we should not seek out ways to make the exercises easier; rather, we should seek ways to encourage the students to come up with their own means of addressing them in their pristine form.</p></blockquote>
<p>&#8230; along with <strong>Garth</strong>:</p>
<blockquote><p>Put it to the kids to make it interesting.</p></blockquote>
<p>I&#8217;ll point out that making a task &#8220;accessible&#8221; (Mr. K&#8217;s word) is different than making it &#8220;easier&#8221; (Gerry&#8217;s). Indeed, some of the proposed revisions make the task harder and more accessible <em>simultaneously</em>.</p>
<p>I&#8217;ll ask <strong>Gerry</strong> and <strong>Garth</strong> also to consider that their philosophy of task design gives teachers license to throw any task at students, however lousy, and expect them to find some way to enjoy it. This seems to me like it&#8217;s letting teachers take the easy way out.</p>
<p>Lots of you jumped straight to creating a Geogebra / Desmos / Sketchpad / Etoys animation. (Looking at <strong>Diana Bonney, John Golden, Dan Anderson, Stephen Thomas, Angelo L., Dave, Max Ray</strong> here.) I&#8217;ve done the same. But very few of these appleteers have articulated how those interactives should be used in the <em>classroom</em>, though. Do you just give it to your students on computers? To what end? Do you have them <em>create</em> the applet?</p>
<p><strong>Stephen Thomas</strong> asks two important questions here:</p>
<ol>
<li>How easy is using [Geogebra, Desmos, Etoys, Scratch] for kids to construct their own models?</li>
<li>When would you want (and <em>not</em> want) the kids to construct their own models?</li>
</ol>
<p>My own Geogebra applet required lots of knowledge of Geogebra that may be useful in general but which certainly wasn&#8217;t germane to the solution of the original task. It adds &#8220;constructions with a straightedge and compass&#8221; to the list of prerequisites also, which doesn&#8217;t strike me as an <em>obviously</em> good decision.</p>
<p>Lots of people have changed the wording of the problem, replacing the mathematical abstractions of points and line segments to rope (<strong>Eddi, Angelo L</strong>) and ribbon (<strong>Lisa Lunney Borden</strong>) and fencing (<strong>Howard Phillips</strong>).</p>
<p>This makes the context <em>less</em> abstract, yes, but the student&#8217;s <em>work</em> remains largely the same: students assign variables to a changing quantity on the line segment, then construct an algebraic model, and then solve it. The same is true for some suggestions (though not all) of giving the students <em>actual</em> rope or ribbon or wire.</p>
<p>So I&#8217;m interested now in suggestions that change the students&#8217; <em>work</em>.</p>
<p><strong>Kenneth Tilton</strong> proposes a &#8220;stack&#8221; of scaffolding questions:</p>
<ol>
<li>If the length of AB is 1, what is the length of AP?</li>
<li>What is the ratio of AP to PB?</li>
<li>Given Ps, the perimeter of a square, what is the area of the square?</li>
<li>Given Pc, the perimeter of a circle, what is the area of a circle?</li>
<li>How would you express “the two areas are equal” algebraically?</li>
</ol>
<p>The trouble with scaffolds arises when a) they do important thinking <em>for</em> students, and b) when they morsel the task to such a degree it becomes tasteless. <strong>Tilton</strong> may have dodged both of those troubles. I don&#8217;t know.</p>
<p><strong>David Taub</strong> lets students <em>choose</em> a point to start with. Choosing is new work.</p>
<p><strong>Mr K</strong> asks students to start by correcting a <em>wrong</em> answer. Correcting is new work.</p>
<blockquote><p>It seems to me that a simple model of the problem, (picture of a string) with a failed attempt (string cut into two equal parts) should be enough to pique the kids “I can do better” mode. Providing actual string with only one chance to cut raises the stakes above it being a guessing game.</p></blockquote>
<blockquote><p>I think more important would be to start with some “random” points and some concrete numbers and see what happens.</p></blockquote>
<p><strong>Max Ray</strong> builds fluency in mathematical language into the <em>end</em> of the problem:</p>
<blockquote><p>So I would have my students solve the problem as a rope-cutting problem. Then I would invent or find a mathematical pen-pal and have them try to pose the rope problem to them.</p></blockquote>
<p>If our mathematical language is as efficient and precise as we like to believe, its appeal should be more evident to the students at the <em>end</em> of the task than if we put it on them at the <em>start</em> of the task. </p>
<p><strong>Gerry Rising</strong> offers us an extension question, which we could call &#8220;Circle-Triangle.&#8221; I&#8217;d propose &#8220;Circle-Circle,&#8221; also, and more generally &#8220;Circle-Polygon.&#8221; What happens to the ratio on the line as the number of sides of the regular polygon increases? (h/t <strong>David Taub</strong>.)</p>
<p>On their own blogs:</p>
<ul>
<li><strong>Justin Lanier</strong> <a href="http://ichoosemath.com/2014/02/26/dans-circle-square-challenge/">offers a redesign</a> that starts with a general case and then becomes more precise. I&#8217;m curious about his rationale for that move.</li>
<li><strong>Jim Doherty</strong> <a href="http://mrdardy.wordpress.com/2014/02/25/circle-square-problem-stolen-from-dan-meyers-site/">runs the task</a> with his Calculus BC students and reports the results.</li>
<li><strong>Mike Lawler</strong> <a href="http://mikesmathpage.wordpress.com/2014/02/25/dan-meyers-geometry-problem/">gives us video</a> of his son working through the problem.</li>
</ul>
<p><a name="update2"></a><strong>2014 Feb 26.</strong> <em>Some of my own resources.</em></p>
<p>Here&#8217;s one way this problem could begin:</p>
<ol>
<li>Show <a href="https://vimeo.com/87427065">this video</a>. Ask students to tell each other what&#8217;s happening. What&#8217;s controlling how the square and circle change?</li>
<li>Then show <a href="https://vimeo.com/87427066">this video</a>. Ask students to write down and share their best guess where they are equal.</li>
</ol>
<p>The problem could then proceed with students calculating whether or not they were right, formulating an algebraic model, solving it, checking their answer against their guess, generalizing their solution, and communicating the original problem in formal mathematical language.</p>
<p>Mr. K has <a href="/2014/confab-circle-square/#comment-1344290">already anticipated</a> my redesign and raised some concerns, all fair. My intent here is more to <em>provoke</em> and less to settle anything.</p>
<p>I&#8217;m going to link up <a href="https://vimeo.com/87146222">this video</a> also without commentary.</p>
<p><a name="update3"></a><strong>2014 Feb 27.</strong> <em>Other smart people.</em></p>
<p>I asked some people to weigh in on this redesign. I showed the following people the original task and <a href="/2014/confab-circle-square/#update2">the videos I created later</a>.</p>
<ul>
<li>Jason Dyer, math teacher and author of the great math education blog <a href="http://numberwarrior.wordpress.com/">Number Warrior</a>.</li>
<li><a href="https://twitter.com/profkeithdevlin">Keith Devlin</a>, mathematician at Stanford University.</li>
<li>Two sharp curriculum designers on the <a href="http://isdde.org/isdde/index.htm">ISDDE</a> mailing list, whose comments I&#8217;m reproducing with permission.</li>
</ul>
<p>Here&#8217;s <a href="https://vimeo.com/87371384">video</a> of a conversation I had with Jason where he processes and redesigns the original version of the task in realtime. It&#8217;s long, but worth your time.</p>
<p><iframe loading="lazy" src="https://player.vimeo.com/video/87371384" width="680" height="464" frameborder="0" title="Jason Dyer Circle-Square Makeover Interview" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>Keith Devlin had the following to say about the original task:</p>
<blockquote><p>I immediately drew a simple sketch — divide the interval, fold a square from one segment, wrap a circle from the other, and then dive straight into the algebraic formulas for the areas to yield the quadratic. I was hoping that the quadratic or its solution (by the formula) would give me a clue about some neat  geometric solution, but both looked a mess. No reason to assume there is a neat solution. The square has a rational area, the circle irrational, relative to the break point.</p>
<p>So in the end I just computed. I got an answer but no insight. I guess that reveals something of a mathematician’s meta cognitive arsenal. You can compute without insight, so when you don’t have initial insight, do the computation and see if that leads to any insight.</p>
<p>In the case of the obviously similar golden ratio construction, the analogous initial computation <em>does</em> lead to insight, because the equation is so simple, and you see the wonderful relationship between the roots</p>
<p>So in one case, computation just gives you a number, in the other it yields deep understanding.</p></blockquote>
<p>Off the ISDDE mailing list, Freudenthal Institute curriculum designer Peter Boon had some useful comments on the use of interactives and videos:</p>
<blockquote><p>I would like to investigate the possibility of giving students tools that enable them to create those videos or something similar themselves. As a designer of technology-rich materials I often betray myself by keeping the nice math (necessary for constructing these interactive animations) for myself and leaving student with only the play button or sliders. I can imagine logo-like tools that enable students to create something like this and by doing so play with the concept variable as tools (and actually create a need for these tools).</p></blockquote>
<p>Leslie Dietiker (Boston University) describes how you can make an inaccessible task more accessible by giving students <em>more</em> work to do (more <em>interesting</em> work, that is) rather than less:</p>
<blockquote><p>If the need for the task is not to generate a quadratic but rather challenge students to analyze a situation, quantify with variables, and apply geometric reasoning with given constraints, then I&#8217;m pretty certain that my students would appreciate a problem of cutting and reforming wire for the sake of doing exactly that &#8230;</p></blockquote>
<p><strong>More Featured Comments</strong></p>
<p><a href="/2014/confab-circle-square/#comment-1345618">Max Ray</a>:</p>
<blockquote><p>I disagree with people who are saying that this problem as written is inherently bad or artificial. As an undergrad math major, a big part of the learning for me was figuring out that statements worded like this problem were very precise formulations of fundamental insights – insights that often had tangible models or visualizations at their core.</p>
<p>I remember lectures about knots, paper folding, determinants, and crazy algebras that the lecturers took the time to connect to interesting physical situations, or even silly but understandable situations about ants taking random walks on a picnic blanket. For a moment I even entertained the idea of graduate work in mathematics, because I realized that math was actually a pretty neat dance between thinking intuitively and thinking precisely.</p>
<p>Terrence Tao writes about that continuum <a href="http://terrytao.wordpress.com/career-advice/there%E2%80%99s-more-to-mathematics-than-rigour-and-proofs/">here</a>.</p>
<p>tl;dr version: Translating this problem from precise to intuitive and intuitive to precise, is part of the real work that research mathematicians (and their college students) do, and not something we should always keep from our students. It’s a skill we should help them hone.</p></blockquote>
<p><strong>2014 Mar 4</strong>. As usual Tim Erickson <a href="http://bestcase.wordpress.com/2012/09/13/reflection-on-modeling/">got here first</a>.</p>
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		<title>[Confab] Design A New Function Carnival Ride</title>
		<link>/2014/confab-design-a-new-function-carnival-ride/</link>
					<comments>/2014/confab-design-a-new-function-carnival-ride/#comments</comments>
		
		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Mon, 03 Feb 2014 14:15:58 +0000</pubDate>
				<category><![CDATA[curriculum confab]]></category>
		<guid isPermaLink="false">/?p=18462</guid>

					<description><![CDATA[The early feedback on Function Carnival has been quite kind. To recap, a student&#8217;s job is to graph the motion on three rides: The Cannon Man&#8217;s graph is piecewise quadratic and linear. The Bumper Car&#8217;s graph is piecewise linear, which has thrown a bunch of students. The Ferris Wheel&#8217;s graph<div class="post-permalink">
						<a href="/2014/confab-design-a-new-function-carnival-ride/" class="btn btn-default">Continue Reading</a></div>]]></description>
										<content:encoded><![CDATA[<p>The early feedback on <a href="http://class.desmos.com/carnival/">Function Carnival</a> has been <a href="https://twitter.com/search?q=class.desmos.com%2Fcarnival&#038;src=typd">quite kind</a>. To recap, a student&#8217;s job is to graph the motion on three rides:</p>
<ul>
<li><a href="/wp-content/uploads/140202_1.jpg">The Cannon Man&#8217;s graph</a> is piecewise quadratic and linear.</li>
<li><a href="/wp-content/uploads/140202_2.jpg">The Bumper Car&#8217;s graph</a> is piecewise linear, which has thrown a bunch of students.</li>
<li><a href="/wp-content/uploads/140202_3.jpg">The Ferris Wheel&#8217;s graph</a> is sinusoidal.</li>
</ul>
<p>But we found ourselves wondering if there were other rides and other graphs and other great ideas we had missed. So we&#8217;re kicking this out to you in this week&#8217;s Curriculum Confab:</p>
<blockquote><p>What would be a worthwhile ride to include in Function Carnival? What would you graph? Why is it important?</p></blockquote>
<p>I&#8217;ll post some great responses shortly.</p>
<p><strong>Previously</strong>:</p>
<p>In <a href="/?p=18437">the last confab</a>, we looked at a math problem inspired by Waukee Community School District&#8217;s decision to let their buses idle all night. Molly <a href="/?p=18437#comment-1326092">showed us</a> how to make a good problem out of it, and a lousy problem also. Great confabbing, people.</p>
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		<title>[Confab] Snow Day</title>
		<link>/2014/confab-snow-day/</link>
					<comments>/2014/confab-snow-day/#comments</comments>
		
		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 22:28:45 +0000</pubDate>
				<category><![CDATA[curriculum confab]]></category>
		<guid isPermaLink="false">/?p=18437</guid>

					<description><![CDATA[Earlier this week, Matt Reinhold tweeted: Fearing our buses wouldn&#8217;t start due to cold, our district let them idle overnight. The first student question this morning: &#8220;How much did that cost?&#8221; That&#8217;s kind of amazing. There&#8217;s a local, personally relevant, real-world math problem somewhere in there for students to work<div class="post-permalink">
						<a href="/2014/confab-snow-day/" class="btn btn-default">Continue Reading</a></div>]]></description>
										<content:encoded><![CDATA[<p>Earlier this week, Matt Reinhold <a href="https://twitter.com/coachreinhold/status/427842436425998337">tweeted</a>:</p>
<blockquote><p>Fearing our buses wouldn&#8217;t start due to cold, our district let them idle overnight. The first student question this morning: &#8220;How much did that cost?&#8221;</p></blockquote>
<ol>
<li>That&#8217;s kind of amazing.</li>
<li>There&#8217;s a local, personally relevant, real-world math problem somewhere in there for students to work on and learn from. But one of my theses with <a href="/?cat=109">fake-world math</a> is that <em>relevance and the &#8220;real world&#8221; aren&#8217;t necessary or sufficient</em>. They don&#8217;t guarantee interest and they don&#8217;t guarantee learning.</li>
</ol>
<p>So tell me about an <em>effective</em> treatment of this situation in math class. (Draw on research on <a href="/?p=18314">curiosity</a>, <a href="/?cat=98">abstraction</a>, and <a href="http://www.corestandards.org/math/content/hsm">the CCSS modeling framework</a> if they&#8217;re helpful.) Also tell me about an <em>ineffective</em> treatment of this situation in math class.</p>
<p><strong>BTW</strong>. &#8220;Curriculum Confab&#8221; will be a recurring feature around here, similar to our early &#8220;<a href="/?cat=70">What Can You Do With This?</a>&#8221; days only with more design and theory attached.</p>
<p><strong>2014 Feb 02</strong>. Molly <a href="/?p=18437#comment-1326092">helps out enormously</a> with this confab:</p>
<blockquote><p>Ineffective: If gas costs 3.38 per gallon, and the bus burns 1.1 gallons per hour idling, what is the cost of the fuel burned by 32 buses over a period of 13 hours?</p>
<p>Effective: 1. What questions do we need to ask in order to answer this question?</p></blockquote>
<p>The first treatment offers no &#8220;information gap&#8221; of the kind that&#8217;s generative of <a href="/?p=18314">student curiosity</a>. Moreover, curious or incurious, the first treatment doesn&#8217;t have students <em>doing</em> modeling of the sort promoted by the CCSS, where students set themselves to &#8220;<a href="http://www.corestandards.org/math/content/hsm"> identifying variables in the situation and selecting those that represent essential features.&#8221;</p>
<p>I&#8217;d only add one question to Molly&#8217;s effective treatment: &#8220;How much would you <em>guess</em> it cost the district to keep the buses idling overnight?&#8221;</p>
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		<title>[Confab] Tiny Math Games</title>
		<link>/2013/tiny-math-games/</link>
					<comments>/2013/tiny-math-games/#comments</comments>
		
		<dc:creator><![CDATA[Dan Meyer]]></dc:creator>
		<pubDate>Tue, 16 Apr 2013 20:52:12 +0000</pubDate>
				<category><![CDATA[curriculum confab]]></category>
		<category><![CDATA[lessons]]></category>
		<category><![CDATA[tech contrarianism]]></category>
		<guid isPermaLink="false">/?p=16386</guid>

					<description><![CDATA[Jason Dyer writes a very important post highlighting Tiny Games, a listing of games you can play quickly, almost anywhere, with only limited materials. He then pivots to ask about tiny math games. Could one make an all-mathematics variant – mathematical scrimmages, so to speak? His post, and Tiny Games,<div class="post-permalink">
						<a href="/2013/tiny-math-games/" class="btn btn-default">Continue Reading</a></div>]]></description>
										<content:encoded><![CDATA[<p>Jason Dyer writes <a href="http://numberwarrior.wordpress.com/2013/04/12/tiny-games-mathematics-edition/">a very important post</a> highlighting <a href="http://www.kickstarter.com/projects/1755218595/tiny-games-hundreds-of-real-world-games-inside-you">Tiny Games</a>, a listing of games you can play quickly, almost anywhere, with only limited materials. He then pivots to ask about tiny <em>math</em> games.</p>
<blockquote><p>Could one make an all-mathematics variant – <a href="/?p=16842#comment-778278">mathematical scrimmages</a>, so to speak?</p></blockquote>
<p>His post, and Tiny Games, are important because they reject an article of faith of the blended learning and flipped classroom movements, that students must learn and practice the basic skills of mathematics before they can do anything interesting with them.</p>
<p>For example, here&#8217;s John Sipe, senior vice president of sales at Houghton Mifflin Harcourt, <a href="http://blogs.kqed.org/mindshift/2011/01/algebra-meet-the-ipad-part-ii/">talking about Fuse</a>, their iPad textbook:</p>
<blockquote><p>So teachers don’t have to “waste their time” on some of these things that they’ve always had to do. They can spend much more time on individualized learning, identifying specific student needs. <strong>Let students cover the basics, if you will, on their own, and let teachers delve into enrichment and individualized learning.</strong> That’s what the good teachers are telling me.</p></blockquote>
<p>This is a bad idea. People don&#8217;t mind <a href="/?p=16842"><em>practicing</em> a sport</a> because <em>playing</em> the sport is fun. It&#8217;s easy to tell a tennis player to practice 100 serves from the ad side of the court, for instance, because the tennis player has mentally connected the acts of <em>practicing tennis</em> and <em>playing tennis</em>. The blended learning movement, at its worst, disconnects practice and play.</p>
<p>Take multiplication of one- and two-digit numbers for instance.</p>
<p><img decoding="async" src="/wp-content/uploads/130408_1.png"></p>
<p>If you need to learn multiplication facts, one option is to <a href="https://www.youtube.com/watch?v=mvOkMYCygps&#038;feature=player_embedded">watch a video</a> and then <a href="https://www.khanacademy.org/math/arithmetic/multiplication-division/multiplication_fun/e/multiplication_0.5">drill away</a>. Or we can queue up all that practice in a <em>tiny math game</em> that&#8217;ll have students <em>playing</em> as they <em>practice</em>:</p>
<blockquote><p>Pick a number. Say 25. Now break it up into as many pieces as you want. 10, 10, and 5, maybe. Or 2 and 23. Twenty-five ones would work. Now multiply all those pieces together. <strong>What&#8217;s the biggest product you can make?</strong> Pick another. What&#8217;s your strategy? Will it always work? [Malcolm Swan]</p></blockquote>
<p>Easy money says the student who&#8217;s practicing math while <em>playing</em> it will practice more multiplication <em>and</em> enjoy that practice more than the student who is assigned to drill practice alone.</p>
<p>Jason Dyer helpfully highlights two examples of tiny math games, <a href="http://wordplay.blogs.nytimes.com/2011/06/13/numberplay-1-2-nim/?pagewanted=all">Nim</a> and <a href="http://en.wikipedia.org/wiki/Fizz_buzz">Fizz-Buzz</a>, but he and I are both struggling to define a &#8220;tiny math game.&#8221; The success of <a href="http://www.kickstarter.com/projects/1755218595/tiny-games-hundreds-of-real-world-games-inside-you">the Tiny Game Kickstarter project</a> indicates serious interest in these tiny games. I&#8217;d like to see a similar collection of tiny <em>math</em> games. Here&#8217;s how you can help with that.</p>
<p><strong><font size="+1">1. Offer Examples of Tiny Math Games</font></strong></p>
<p>This may be tricky. We all have games we play in math class. What distinguishes those games from &#8220;tiny math games?&#8221;</p>
<p><strong><font size="+1">2. Help Us Define &#8220;Tiny Math Games&#8221;</font></strong></p>
<p>This may be a better starting point. I&#8217;ll add your suggestions to this list. Here are some seeds:</p>
<ul>
<li><strong>The point of the game should be concise and intuitive.</strong> You can summarize the point of these games in a few seconds or a couple of sentences. It may be complicated to continue playing the game or to win it, but it isn&#8217;t hard to <em>start</em>.</li>
<li><strong>They require few materials.</strong> That&#8217;s part and parcel of being &#8220;tiny.&#8221; These games don&#8217;t require a laptop or iPhone.</li>
<li><strong>They&#8217;re social,</strong> or at least they&#8217;re better when people play together.</li>
<li><strong>They offer quick, useful feedback.</strong> With the multiplication game, you know you don&#8217;t have the highest product because someone else hollers out one that&#8217;s higher than yours. With Fizz-Buzz, your fellow players give you feedback when you blow it.</li>
<li><strong>They benefit from repetition.</strong> You may access some kind of mathematical insight on individual turns but you access even <em>greater</em> insight over the course of the game. With Fizz-Buzz, for instance, players might count five turns and then say &#8220;Buzz,&#8221; but over time they may realize that you&#8217;ll always say &#8220;Buzz&#8221; on numbers that end in 5 or 0. That extra understanding (what we could call the &#8220;strategy&#8221; of these tiny math games) is important.</li>
<li><strong>The math should only be incidental to the larger, more fun purpose of the game.</strong> I think this may be setting the bar higher than we need to, but Jason Dyer points out that people play Fizz-Buzz as a drinking game. [<em>Jason Dyer</em>] </li>
</ul>
<p>What can you add to our understanding of tiny math games?</p>
<p><strong>2013 Apr 17</strong>. Nobody wanted to tackle the qualities of tiny math games, which is fine since you all threw down a number of interesting games. I&#8217;ll be compiling those on a separate domain at some point soon.</p>
<p><strong>Featured Tweets</strong></p>
<p>Jason Dyer elaborates on his contribution above.</p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr">The line between &quot;math that is game&quot; and &quot;game that is math&quot; is pretty thin.</p>
<p>&mdash; Jason Dyer (@jdyer) <a href="https://twitter.com/jdyer/status/324309806502518784">April 16, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="550">
<p lang="en" dir="ltr">However, students can still smell the former a mile away.</p>
<p>&mdash; Jason Dyer (@jdyer) <a href="https://twitter.com/jdyer/status/324309911913787392">April 16, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><strong>2013 Apr 24.</strong> Jason Dyer elaborates in <a href="http://numberwarrior.wordpress.com/2013/04/17/the-difference-between-game-and-drill/">another post</a>.</p>
<p><strong>2014 Oct 30.</strong> Eric Welch <a href="/2013/tiny-math-games/#comment-831358">shares his thinking</a> around tiny math games from his Masters thesis.</p>
<p><strong>2014 Oct 30.</strong> Julie Reulbach lists several games in <a href="https://docs.google.com/spreadsheet/ccc?key=0AnpqaAgek0pYdFdSbkRWNXZwUjYtU1gtd29tam05UWc#gid=0">a Google doc</a>.<br />
<a name="contributions"></a></p>
<p><strong>Your Contributions</strong></p>
<p><em>Number Sense &#038; Operations</em></p>
<p><a href="http://engaging-math.blogspot.ca/2014/10/integer-multiplication-mind-reader.html">David Petro</a>:</p>
<blockquote><p>Basically you get groups of three. Two students grab a card from a deck and without looking at them put them on their foreheads facing out. The third student multiplies the two numbers and states the product. Those holding the cards then try to guess the two numbers.</p></blockquote>
<p><a href="http://youcubed.org/">YouCubed</a>:</p>
<blockquote><p>This game is played in partners. Two children share a blank 100 grid. The first partner rolls two number dice. The numbers that come up are the numbers the child uses to make an array on the 100 grid. They can put the array anywhere on the grid, but the goal is to fill up the grid to get it as full as possible. After the player draws the array on the grid, she writes in the number sentence that describes the grid. The game ends when both players have rolled the dice and cannot put any more arrays on the grid. How close to 100 can you get?</p></blockquote>
<p><a href="http://17goldenfish.com/2013/06/19/31-from-25/">Nat Highstein</a>:</p>
<blockquote><p>Create a 5 x 5 grid of cards, in which every row and column adds to 31.  We decided as a group that J, Q, and K were worth 10, Aces were worth 1, and all of the other cards were worth their face value. </p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788401">Jonah</a>:</p>
<blockquote><p>A Tiny Math Game I used to play on the train: take the car number (usually 4 or 5 digits) and add operations between the digits and an equals sign (somewhere) to make a true equation. Try to come up with as many different solutions as possible.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788414">William Carey</a>:</p>
<blockquote><p>You need a special deck of cards, but it’s an easy deck to make:</p>
<p>ten cards with a “2” on them<br />
ten cards with a “3” on them<br />
ten cards with a “4” on them<br />
two cards with a “7” on them<br />
two cards with a “11” on them</p>
<p>Each player draws four cards. They multiply their hand together, and announce the only the product (!) to the group. They then play go-fish.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788431">Dan Anderson</a>:</p>
<blockquote><p>Write today’s date with just the number 4 and math operations.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788570">Jeanne Bennett</a>:</p>
<blockquote><p>Krypto- given 5 random numbers (use a card ddeck, krypto deck or random numbers under 16) add, subtract, multiply and/ or divide to find a 6th random number. Good for strategy development as well as fact practice. I have used it in teams and as individuals.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788625">Raj Shah</a>:</p>
<blockquote><p>Divisimainders. First player chooses a secret number. The other tries to guess the number by asking if it is divisible by a number, x. The first player only responds with the remainder when the secret number is divided by x. Play continues until the second player successfully guesses the secret number. Goal is to get it in the fewest number of guesses.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788786">Marty Romero</a>:</p>
<blockquote><p>Taxman is one of my favorites — it can be played many times within some fraction of your class period.</p>
<p>The game consists of a set of numbers — I use 1 through 40. In the game, the numbers are represented as money. You and someone else take turns choosing numbers.</p>
<p>If you choose a number, you get the number of points equivilant to that number. Your opponent (the Taxman) gets the factors of that number. When the Taxman chooses, you get the factors of his choice. Numbers that are chosen go to each player’s respective side of the board. Once a number has been chosen or is a factor of a chosen number, it is removed from play.</p>
<p>Whoever has the most points (chosen numbers plus factors) after the last number is chosen, wins.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788841">ecvluic</a>:</p>
<blockquote><p>My boys play a factoring game in the car on rides: Start with a number between 1-100, but not even. The other one can then pick a multiple of that number, or a factor. Continue, no repeating numbers, until one of them cannot take a turn. There is strategy, they do a lot of multiplying and dividing, and once they’ve done it a couple of times, they get bored with trying to win, so they help each other try to get the longest game possible.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-788860">Andrew Stadel</a>:</p>
<blockquote><p>Game 1:<br />
Players: 3<br />
Materials: one deck of cards.<br />
Cards are assigned Black Jack values (aces=11).</p>
<p>Person1 (referee) hands one card to player1 and one card to player2 so each player can’t see the value of their own card. Without looking, each player puts the card on their forehead so their opponent can see the value. The referee adds the two visible cards and announces the sum to the two players. Each player has to figure out the value of the card on their forehead. First player to correctly state answer, wins. (*contestants can only say one number). Play a few rounds or best of three/five/seven. Switch roles and the winner is now the referee.</p>
<p>The game can also be used for multiplication where the referee announces the product of the two visible cards and each player has to deduct the value of their card.</p>
<p>Increase the level of challenge for both sum and product by making the black suits positive and the red suits negative.</p></blockquote>
<p><a href="/2013/tiny-math-games/#comment-792812">Adam Poetzel</a>:</p>
<blockquote><p>Another one is called “strike”. Each player starts with a ten pin bowling set-up, each pin numbered 1 — 10. Then 4 dice are rolled (dice don’t have to be standard 6 sided ones). The player’s goal is to “knock down” as many pins as possible. You knock down a pin by using the 4 numbers shown on the die, in any order and with any operations and grouping symbols, to arrive at the number on a pin. For example, if you rolled a 4,5,7, and 8. You could knock down pin #1 by writing (8-7)/(5-4), and pin #2 by (8-7)+(5-4), … The winner is the one who knocks down the most pins.
</p></blockquote>
<p><a href="http://nzmaths.co.nz/resource/number-boggle">Number Boggle</a>.</p>
<p><em>Graph Theory</em></p>
<p><a href="/2013/tiny-math-games/#comment-806702">Erin Gilliam</a>:</p>
<blockquote><p>The Game of Sprouts! This is a quick game that requires nothing more than a pen, paper and a partner. Based on graph theory the game of sprouts is easy to learn and easy to play, but also has opportunities for higher level analysis.</p>
<p>If students don’t know graphy theory terminology, vertex can be replaces with “dot” and edge can be replaces with “line”. The word degree can be explained as the number of lines emanating from the dot.</p>
<p>The rules:</p>
<p>Start with a finite number of vertices.<br />
Connect two vertices with an edge, and add a new vertex to the edge you just created.<br />
An edge cannot cross over an existing edge.<br />
A vertex is “dead” once it has a degree of three. You can no longer play off this vertex.<br />
The winner is the person who makes the last possible move.</p></blockquote>
<p><em>Inductive Reasoning</em></p>
<p><a href="/2013/tiny-math-games/#comment-810111">Jason Baldus</a>:</p>
<blockquote><p>With a deck of cards — Eleusis: http://en.wikipedia.org/wiki/Eleusis_%28card_game%29</p>
<p>One person thinks of a rule about what cards can be played. For example, “alternate even and odd numbers” or “only even numbers can follow a black suit and only odd numbers can follow a red suit”</p>
<p>Players try to discover the rule inductively, by trying to play a card. The rule thinker-upper tells them whether the card they tried to play is a legal move or not and the table keeps track of the attempts. If you make an incorrect guess, then you put your card in a row of bad guesses and draw another card. If you make a correct guess, your card is placed on the play pile, but you don’t draw another. The goal is to be the first to run out of cards.</p>
<p>It takes a while to explain at first, but once the game is in your repertoire it can be started and played pretty quickly. It also has the benefit of having students choose secret rules that are at a complexity level that they are comfortable with. It’s really fun.</p></blockquote>
<p><em>Functions</em></p>
<p><a href="/2013/tiny-math-games/#comment-788465">Taylor</a>:</p>
<blockquote><p>1. Class splits into teams of four. (Or whatever. I liked four.)<br />
2. A team gives me a number which I evaluate for some function either in my head or on my graphing calculator—depending on the complexity of the function.<br />
3. I tell them the output. (I did not write it down to encourage participation.)<br />
4. The team that gave me the number gets the first chance to predict the function. If they pass or are incorrect, all other teams may raise their hands and volunteer an answer.<br />
5. Proceed clockwise from the first team.<br />
6. Correct functions score points for a team. I began at 100 points for a correct guess after one output and decreased by 10 points after each output given. Incorrect answers took away 50 points to discourage random guessing.</p></blockquote>
<p><em>Probability</em></p>
<p><a href="/2013/tiny-math-games/#comment-788490">J.D. Williams</a>:</p>
<blockquote><p>We play a quick game called “Never a Six”. You need one die. We usually play half the class against the other half, or boys v. girls or something like that. I’ve had students play individually, but they don’t get as involved in the games this way. We talk about probability when playing (sometimes).</p>
<p>Each person gets a turn rolling the die. If they roll a 1 — 5, they add that to their turn total sum and decided to continue rolling or end their turn. If they roll a 6, their turn total is 0 and it is the other teams turn. Players can choose to stop rolling at any time and let the other team begin their turn. When students decide to stop their turn, their team gets to keep the turn total sum and add it to the group total sum. The group with the highest total group sum after everyone has had a turn wins.</p></blockquote>
<p><em>Memory</em></p>
<p><a href="/2013/tiny-math-games/#comment-788625">Raj Shah</a>:</p>
<blockquote><p>Blind tic-tac-toe. Fill in the boxes of the board with the digits 1-9 in any order. Spend 30 seconds memorizing the pattern. Never look at the board again. Call out the position you want to place your X or O by using the numbers. You must keep track of where all previous moves have been made. Not so much math, but it’s tiny, fun, and builds your working memory</p></blockquote>
<p><em>Coordinate Plane</em></p>
<p><a href="/2013/tiny-math-games/#comment-789668">Phil</a>:</p>
<blockquote><p>VECTOR RACES. Have a basic track printed on grid paper. Pupils guess the vector they should translate their car by and then draw this vector and slide the car along it. If they hit the sides they miss this go. If they draw the vector wrong or try to cheat and their opponent notices then they also miss a go.</p></blockquote>
<p><em>Estimation</em></p>
<p><a href="/2013/tiny-math-games/#comment-792812">Adam Poetzel</a>:</p>
<blockquote><p>Another game that can be applied to many math concepts is “Mental Math Golf”. You play 9 “holes”. Each “hole” gives you a problem (ex: What is 8% of 70?, what is square root of 90?). Using mental math/estimation strategies, each player gives their best guess. Their score on the hole is the percent error of their guess and the actual answer. Thus a perfect score on a problem would be a zero. After 9 holes, you average your percents, and the lowest score wins. You can play 9 hole courses that consist of concepts like percents, radicals, logs, missing side length of a right triangle, etc.</p></blockquote>
<p><em>Factoring Trinomials</em></p>
<p><a href="/2013/tiny-math-games/#comment-792062">Bethany</a>:</p>
<blockquote><p>Ok, one that really is ‘tiny.’ I use it to practice skills for factoring a trinomial by grouping. Draw an X and put two numbers in the X. The rule is that the two side numbers have to add to = the bottom number and multiply to equal the top number. So, for example, -54 on top and 3 on the bottom… the students must figure out that the side numbers must be 9 and -6.</p></blockquote>
<p><em>Miscellaneous</em></p>
<p><a href="/2013/tiny-math-games/#comment-791394">Jim Pardun</a>:</p>
<blockquote><p>CALENDAR GAME (HEAD TO HEAD)<br />
Object: Force your opponent to say “December 31â€³<br />
Rules:<br />
— The game begins with a date in January.<br />
— Players take turns increasing either the month or the number<br />
but not both.<br />
— You may skip over months or numbers however you cannot<br />
move backwards or wrap around back to the number 1.<br />
— The player who says “December 31â€³ loses the game.<br />
— Can you figure out the strategy?</p></blockquote>
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